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Get-ChildItem -Path $PSScriptroot -Recurse -Force -Include '.vs', '.git', 'bin', 'obj', '.idea', '*.Dotsettings', '*.Dotsettings.user' | ForEach-Object {
Remove-Item -Recurse -Force -LiteralPath $_.FullName >$null
}

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32126.317
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VocabularyTrainer", "VocabularyTrainer\VocabularyTrainer.csproj", "{F687519F-3209-44B6-81BF-DDD2466FEEF2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F687519F-3209-44B6-81BF-DDD2466FEEF2}.Release|Any CPU.Build.0 = Release|Any CPU
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C0CE7914-5D5B-4C90-A993-A8F8CC7002E8}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B7BD828E-2CBE-4D53-BA50-CC9536773BE0}
EndGlobalSection
EndGlobal

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English;German
cat;Katze
dog;Hund
bicycle;Fahrrad
car;Auto
airplane;Flugzeug
tree;Baum
cloud;Wolke
horse;Pferd
1 English German
2 cat Katze
3 dog Hund
4 bicycle Fahrrad
5 car Auto
6 airplane Flugzeug
7 tree Baum
8 cloud Wolke
9 horse Pferd

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using Figgle;
using System.Text;
using VocabularyTrainer;
Console.OutputEncoding = Encoding.UTF8;
Console.WriteLine($"*** Vocabulary Trainer ***{Environment.NewLine}");
var trainer = new Trainer(ReadTranslationsFromFile());
var option = 1;
do
{
switch (option)
{
case 1:
{
trainer.PerformTrainingCycle();
break;
}
case 2:
{
trainer.PrintStatistics();
break;
}
// why don't we have to check for case 3 here?
default:
{
Console.WriteLine("Invalid option");
break;
}
}
option = ReadOption();
} while (option != 3);
PrintGoodbye();
return;
static int ReadOption()
{
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("(1) Another try?");
Console.WriteLine("(2) Print Statistics");
Console.WriteLine("(3) Quit");
Console.Write("Please select an option: ");
Console.ResetColor();
int option;
string? input;
do
{
input = Console.ReadLine();
if (string.IsNullOrWhiteSpace(input))
{
Console.WriteLine("Invalid input, try again");
}
} while (!int.TryParse(input, out option) || option is < 1 or > 3);
return option;
}
static void PrintGoodbye()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine(
FiggleFonts.Standard.Render("Bye!"));
Console.Write("Press any key to finish ... ");
Console.ResetColor();
Console.ReadKey();
}
static string[][] ReadTranslationsFromFile()
{
// we assume the file exists and is valid - this time
string[] lines = File.ReadAllLines("Data/translations.csv");
var words = new string[lines.Length - 1][];
for (var i = 0; i < words.Length; i++)
{
string line = lines[i + 1];
string[] parts = line.Split(';');
words[i] = parts;
}
return words;
}

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namespace VocabularyTrainer;
public static class RandomProvider
{
public static Random Random { get; } = Random.Shared;
}

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using Figgle;
namespace VocabularyTrainer;
/// <summary>
/// Vocabulary trainer.
/// Based on a supplied vocabulary training cycles are performed.
/// </summary>
public sealed class Trainer
{
private const int WordIdx = 0;
private const int TranslationIdx = 1;
private const int CycleCount = 3;
private readonly VocabularyItem[] _vocabularyItems;
/// <summary>
/// Constructs a new <see cref="Trainer"/> instance based on the given vocabulary.
/// </summary>
/// <param name="wordsAndTranslations">Raw vocabulary read from a file</param>
public Trainer(string[][] wordsAndTranslations)
{
_vocabularyItems = CreateVocabularyItems(wordsAndTranslations);
}
/// <summary>
/// Performs a training cycle for <see cref="CycleCount"/> words.
/// </summary>
public void PerformTrainingCycle()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine(FiggleFonts.Standard.Render("Vocabulary Trainer"));
Console.WriteLine($"Starting a new training cycle with {CycleCount} tries ...");
var alreadyAsked = new bool[_vocabularyItems.Length];
for (var i = 0; i < CycleCount; i++)
{
// TODO
Console.ResetColor();
}
Console.WriteLine();
}
/// <summary>
/// Prints training statistics to the terminal.
/// </summary>
public void PrintStatistics()
{
Sort();
Console.Clear();
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine(FiggleFonts.Standard.Render("Training Statistics"));
Console.WriteLine($"{"English",-10} {"German",-10} {"Asked",-5} {"Correct",-7}");
Console.WriteLine(new string('-', 35));
Console.ForegroundColor = ConsoleColor.DarkYellow;
foreach (var vocabularyItem in _vocabularyItems)
{
Console.WriteLine(vocabularyItem);
}
Console.WriteLine();
Console.ResetColor();
}
/// <summary>
/// Picks the next word by random.
/// If all words have already been used any one is chosen.
/// </summary>
/// <param name="alreadyAsked">An array of flags indicating which words have already been used</param>
/// <returns>Index of next word to use</returns>
private int PickNextWord(bool[] alreadyAsked)
{
// TODO
return -1;
}
/// <summary>
/// Sorts the vocabulary items using the CompareTo method of the <see cref="VocabularyItem"/> class.
/// </summary>
private void Sort()
{
// TODO
}
/// <summary>
/// Creates a <see cref="VocabularyItem"/> array from the raw words.
/// </summary>
/// <param name="wordsAndTranslations">Raw vocabulary read from a file</param>
/// <returns>A <see cref="VocabularyItem"/> for each (valid) word</returns>
private static VocabularyItem[] CreateVocabularyItems(string[][] wordsAndTranslations)
{
// TODO
return [];
}
}

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namespace VocabularyTrainer;
/// <summary>
/// Represents one word in the vocabulary
/// </summary>
public sealed class VocabularyItem
{
// TODO
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Figgle" Version="0.5.1" />
</ItemGroup>
<ItemGroup>
<None Update="Data\*.csv">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

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:sectnums:
:nofooter:
:toc: left
:icons: font
:data-uri:
:source-highlighter: highlightjs
= OOB.03 -- Vocabulary Trainer
This time you are going to implement a vocabulary trainer.
It will only be terminal based, but we'll use some fancy colors and headings at least.
[plantuml]
----
@startuml
class Trainer {
-int WORD_IDX [const]
-int TRANSLATION_IDX [const]
-int CYCLE_COUNT [const]
-VocabularyItem[] _vocabularyItems [readonly]
+Trainer(string[][])
+void PerformTrainingCycle()
+void PrintStatistics()
-int PickNextWord(bool[])
-void Sort()
{static} -VocabularyItem[] CreateVocabularyItems(string[][])
}
class VocabularyItem {
-int _countCorrect
-int _countAsked
+string NativeWord [readonly]
+string Translation [readonly]
+VocabularyItem(string, string)
+bool TestTranslation(string)
+int CompareTo(VocabularyItem)
+string ToString() [override]
{static} -int CompareStrings(string, string)
}
Trainer "1" -r- "n" VocabularyItem: has
@enduml
----
Some parts of the application have already been provided to you, especially the `Program.cs` file.
CAUTION: You might need to comment some code to allow the program to compile initially
== `VocabularyItem` class
This class is meant to hold one 'word':
. The 'native' word
. The translation
For example: 'horse' & 'Pferd'.
It also holds information about the 'translation success' of the user who is currently training:
* How often was user 'asked' to translate this specific word
* How often did the user get it right (correct translation)
The following operations are supported:
* Test a user provided translation
** Returns `true` or `false` accordingly
** Updates the internal statistics
* Compare to another instance of `VocabularyItem`
** Used for sorting before displaying the statistics
** First we compare the number of correct answers. +
If those are equal we then compare the native words lexically.
* Create a `string` representation of the `VocabularyItem` instance
** This method requires the `override` keyword, we'll talk about that later.
For now just put it there and be happy that everything works.
* Compare two strings lexically while ignoring case
** This is an internal helper method
** Look up https://learn.microsoft.com/en-us/dotnet/api/system.string.compare?view=net-6.0[`string.Compare`] & `StringComparison.OrdinalIgnoreCase` in the documentation for the implementation of this method
.Cheating: Look at the XMLDoc of the methods if you have a hard time understanding what each is supposed to do
[%collapsible]
====
[source,csharp]
----
/// <summary>
/// A translation attempt is checked for correctness.
/// </summary>
/// <param name="translationAttempt">The user provided translation</param>
/// <returns>True if the translation was correct; false otherwise</returns>
/// <summary>
/// The vocabulary item is compared to another. First the number of correct answers is compared.
/// If it is equal the native words are compared ordinal.
/// </summary>
/// <param name="other">The <see cref="VocabularyItem"/> to compare with</param>
/// <returns>0 if equal; less than 0 if this item is smaller; greater than 0 otherwise</returns>
/// <summary>
/// Overrides the default string representation to display the word and translation statistics.
/// </summary>
/// <returns>A string containing the word, its translation and the training statistics</returns>
/// <summary>
/// Compares two strings by ordinal value, ignoring case.
/// </summary>
/// <param name="a">First string</param>
/// <param name="b">Second string</param>
/// <returns>Less than 0 if a precedes b in the sorting order; greater than 0 if b precedes a; 0 otherwise</returns>
----
====
== `Trainer` class
This class contains the vocabulary and is responsible for guiding the user through a training cycle.
NOTE: A considerable part of the 'user interface' is handled by `Program`, be aware which class performs which action(s) based on its purpose
It provides the following operations:
* Turn 'raw' words read from the `vocabulary.csv` file (provided as `string[][]`) into an array of `VocabularyItem` instances
** Invalid entries (native word, translation or both are `null` _or empty_) are skipped => the final array is trimmed as usual (or rather, a temporary array can be used)
*** That's easily possible with two loops in total (within this method)
** Make use of the `WORD_IDX` & `TRANSLATION_IDX` constants
* Sort the vocabulary
** The sorting happens in-place
*** Use any algorithm you want
** Called before printing the statistics
** Make use of the `CompareTo` method of the `VocabularyItem` class
* Randomly pick the next word (from the vocabulary) to show to the user
** In general, words are picked by random.
However, a word should not reappear while another hasn't been used yet.
To implement this logic use the `bool[]` in which you can track which vocabulary items have already been used (via index).
Draw a new random number until you get an 'unused' word.
*Once all words have been used at least once any one is chosen.*
*** Keep in mind: an array parameter is passed by _reference_ => useful here
** Make sure to use the `RandomProvider` otherwise you'll have a _very hard_ time writing your unit tests
* Print training statistics
** Already implemented for you
* Perform a training cycle
** _Partially_ implemented already
** Look at the sample run to learn about the expected interaction and output format
** Make sure to call the `TestTranslation` method of the _proper_ `VocabularyItem` _instance_ when checking translation input
== Sample Run
video::sample_run.mp4[Sample Run]

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