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.editorconfig
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.editorconfig
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.gitignore
vendored
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.gitignore
vendored
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|
|
@ -0,0 +1,583 @@
|
|||
# Created by https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
76
Numbers.Test/NumberFactory/EvenNumbersTests.cs
Normal file
76
Numbers.Test/NumberFactory/EvenNumbersTests.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using Numbers.NumberFactory;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class EvenNumbersTests
|
||||
{
|
||||
[Fact]
|
||||
public void LowerBound()
|
||||
{
|
||||
const long LowerBound = 3;
|
||||
var numbers = Factory.Create(NumberType.Even, LowerBound, 9);
|
||||
|
||||
numbers.LowerBound.Should().Be(LowerBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpperBound()
|
||||
{
|
||||
const long UpperBound = 9;
|
||||
var numbers = Factory.Create(NumberType.Even, 3, UpperBound);
|
||||
|
||||
numbers.UpperBound.Should().Be(UpperBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Count()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Even, 3, 11);
|
||||
|
||||
numbers.Length.Should().Be(4, "4, 6, 8, 10");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FirstIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Even, 3, 9);
|
||||
|
||||
numbers[0].Should().Be(4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LastIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Even, 3, 9);
|
||||
|
||||
numbers[^1].Should().Be(8);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(NumberType.Even, 3, 9, new long[] { 4, 6, 8 })]
|
||||
[InlineData(NumberType.Even, 2, 9, new long[] { 2, 4, 6, 8 })]
|
||||
[InlineData(NumberType.Even, 3, 10, new long[] { 4, 6, 8, 10 })]
|
||||
public void Content(NumberType type, long lower, long upper, long[] expected)
|
||||
{
|
||||
var numbers = Factory.Create(type, lower, upper);
|
||||
|
||||
for (var i = 0; i < numbers.Length; i++)
|
||||
{
|
||||
numbers[i].Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeachContent()
|
||||
{
|
||||
int i = -1;
|
||||
long[] expected = [4, 6, 8];
|
||||
var numbers = Factory.Create(NumberType.Even, 3, 9);
|
||||
|
||||
foreach (long item in numbers)
|
||||
{
|
||||
i++;
|
||||
item.Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
18
Numbers.Test/NumberFactory/FactoryTests.cs
Normal file
18
Numbers.Test/NumberFactory/FactoryTests.cs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
using Numbers.NumberFactory;
|
||||
using Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class FactoryTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData(NumberType.Even, typeof(EvenNumbers))]
|
||||
[InlineData(NumberType.Odd, typeof(OddNumbers))]
|
||||
[InlineData(NumberType.Square, typeof(SquareNumbers))]
|
||||
[InlineData(NumberType.Prime, typeof(PrimeNumbers))]
|
||||
public void Create(NumberType type, Type expectedType)
|
||||
{
|
||||
Factory.Create(type, 0, 10)
|
||||
.Should().BeOfType(expectedType);
|
||||
}
|
||||
}
|
||||
49
Numbers.Test/NumberFactory/NumbersEnumeratorTests.cs
Normal file
49
Numbers.Test/NumberFactory/NumbersEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using Numbers.NumberFactory;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class NumbersEnumeratorTests
|
||||
{
|
||||
private readonly NumbersEnumerator _enumerator = new([1, 2, 3]);
|
||||
|
||||
[Fact]
|
||||
public void MoveNext_StopWhenExhausted()
|
||||
{
|
||||
_enumerator.MoveNext().Should().BeTrue();
|
||||
_enumerator.MoveNext().Should().BeTrue();
|
||||
_enumerator.MoveNext().Should().BeTrue();
|
||||
_enumerator.MoveNext().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MoveNext_Simple()
|
||||
{
|
||||
_enumerator.MoveNext().Should().BeTrue("can move");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Current()
|
||||
{
|
||||
_enumerator.MoveNext();
|
||||
_enumerator.Current.Should().Be(1);
|
||||
|
||||
_enumerator.MoveNext();
|
||||
_enumerator.Current.Should().Be(2);
|
||||
|
||||
_enumerator.MoveNext();
|
||||
_enumerator.Current.Should().Be(3);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Reset()
|
||||
{
|
||||
_enumerator.MoveNext();
|
||||
_enumerator.MoveNext();
|
||||
|
||||
_enumerator.Reset();
|
||||
_enumerator.Current.Should().Be(-1);
|
||||
|
||||
_enumerator.MoveNext();
|
||||
_enumerator.Current.Should().Be(1);
|
||||
}
|
||||
}
|
||||
76
Numbers.Test/NumberFactory/OddNumberTests.cs
Normal file
76
Numbers.Test/NumberFactory/OddNumberTests.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using Numbers.NumberFactory;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class OddNumberTests
|
||||
{
|
||||
[Fact]
|
||||
public void LowerBound()
|
||||
{
|
||||
const long LowerBound = 4;
|
||||
var numbers = Factory.Create(NumberType.Odd, LowerBound, 10);
|
||||
|
||||
numbers.LowerBound.Should().Be(LowerBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpperBound()
|
||||
{
|
||||
const long UpperBound = 10;
|
||||
var numbers = Factory.Create(NumberType.Odd, 4, UpperBound);
|
||||
|
||||
numbers.UpperBound.Should().Be(UpperBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Count()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Odd, 4, 10);
|
||||
|
||||
numbers.Length.Should().Be(3, "5, 7, 9");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FirstIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Odd, 4, 10);
|
||||
|
||||
numbers[0].Should().Be(5);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LastIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Odd, 4, 10);
|
||||
|
||||
numbers[^1].Should().Be(9);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(NumberType.Odd, 4, 10, new long[] { 5, 7, 9 })]
|
||||
[InlineData(NumberType.Odd, 3, 10, new long[] { 3, 5, 7, 9 })]
|
||||
[InlineData(NumberType.Odd, 4, 11, new long[] { 5, 7, 9, 11 })]
|
||||
public void Content(NumberType type, long lower, long upper, long[] expected)
|
||||
{
|
||||
var numbers = Factory.Create(type, lower, upper);
|
||||
|
||||
for (var i = 0; i < numbers.Length; i++)
|
||||
{
|
||||
numbers[i].Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeachContent()
|
||||
{
|
||||
int i = -1;
|
||||
long[] expected = [5, 7, 9];
|
||||
var numbers = Factory.Create(NumberType.Odd, 4, 10);
|
||||
|
||||
foreach (long item in numbers)
|
||||
{
|
||||
i++;
|
||||
item.Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
91
Numbers.Test/NumberFactory/PrimeNumbersTests.cs
Normal file
91
Numbers.Test/NumberFactory/PrimeNumbersTests.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
using Numbers.NumberFactory;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class PrimeNumbersTests
|
||||
{
|
||||
[Fact]
|
||||
public void LowerBound()
|
||||
{
|
||||
const long LowerBound = 0;
|
||||
var numbers = Factory.Create(NumberType.Prime, LowerBound, 10);
|
||||
|
||||
numbers.LowerBound.Should().Be(LowerBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpperBound()
|
||||
{
|
||||
const long UpperBound = 10;
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, UpperBound);
|
||||
|
||||
numbers.UpperBound.Should().Be(UpperBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Count()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, 10);
|
||||
|
||||
numbers.Length.Should().Be(4, "2, 3, 5, 7");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FirstIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, 10);
|
||||
|
||||
numbers[0].Should().Be(2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LastIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, 10);
|
||||
|
||||
numbers[^1].Should().Be(7);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(NumberType.Prime, 0, 10, new long[] { 2, 3, 5, 7 })]
|
||||
[InlineData(NumberType.Prime, 2, 10, new long[] { 2, 3, 5, 7 })]
|
||||
[InlineData(NumberType.Prime, 0, 7, new long[] { 2, 3, 5, 7 })]
|
||||
public void Content(NumberType type, long lower, long upper, long[] expected)
|
||||
{
|
||||
var numbers = Factory.Create(type, lower, upper);
|
||||
|
||||
for (var i = 0; i < numbers.Length; i++)
|
||||
{
|
||||
numbers[i].Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeachContent()
|
||||
{
|
||||
int i = -1;
|
||||
long[] expected = [2, 3, 5, 7];
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, 10);
|
||||
|
||||
foreach (long item in numbers)
|
||||
{
|
||||
i++;
|
||||
item.Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeachContentExtended()
|
||||
{
|
||||
int i = -1;
|
||||
long[] expected =
|
||||
[2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97];
|
||||
var numbers = Factory.Create(NumberType.Prime, 0, 100);
|
||||
|
||||
foreach (long item in numbers)
|
||||
{
|
||||
i++;
|
||||
item.Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
76
Numbers.Test/NumberFactory/SquareNumbersTests.cs
Normal file
76
Numbers.Test/NumberFactory/SquareNumbersTests.cs
Normal file
|
|
@ -0,0 +1,76 @@
|
|||
using Numbers.NumberFactory;
|
||||
|
||||
namespace Numbers.Test.NumberFactory;
|
||||
|
||||
public sealed class SquareNumbersTests
|
||||
{
|
||||
[Fact]
|
||||
public void LowerBound()
|
||||
{
|
||||
const long LowerBound = 4;
|
||||
var numbers = Factory.Create(NumberType.Square, LowerBound, 10);
|
||||
|
||||
numbers.LowerBound.Should().Be(LowerBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UpperBound()
|
||||
{
|
||||
const long UpperBound = 10;
|
||||
var numbers = Factory.Create(NumberType.Square, 4, UpperBound);
|
||||
|
||||
numbers.UpperBound.Should().Be(UpperBound);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Count()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Square, 4, 10);
|
||||
|
||||
numbers.Length.Should().Be(2, "4, 9");
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void FirstIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Square, 4, 10);
|
||||
|
||||
numbers[0].Should().Be(4);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void LastIndex()
|
||||
{
|
||||
var numbers = Factory.Create(NumberType.Square, 4, 10);
|
||||
|
||||
numbers[^1].Should().Be(9);
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[InlineData(NumberType.Square, 4, 10, new long[] { 4, 9 })]
|
||||
[InlineData(NumberType.Square, 3, 10, new long[] { 4, 9 })]
|
||||
[InlineData(NumberType.Square, 4, 11, new long[] { 4, 9 })]
|
||||
public void Content(NumberType type, long lower, long upper, long[] expected)
|
||||
{
|
||||
var numbers = Factory.Create(type, lower, upper);
|
||||
|
||||
for (var i = 0; i < numbers.Length; i++)
|
||||
{
|
||||
numbers[i].Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ForeachContent()
|
||||
{
|
||||
int i = -1;
|
||||
long[] expected = [4, 9];
|
||||
var numbers = Factory.Create(NumberType.Square, 4, 10);
|
||||
|
||||
foreach (long item in numbers)
|
||||
{
|
||||
i++;
|
||||
item.Should().Be(expected[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Numbers.Test/NumberString/DigitEnumeratorTests.cs
Normal file
81
Numbers.Test/NumberString/DigitEnumeratorTests.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using Numbers.NumberString;
|
||||
|
||||
namespace Numbers.Test.NumberString;
|
||||
|
||||
public sealed class DigitEnumeratorTests
|
||||
{
|
||||
[Fact]
|
||||
public void MoveNext_NoMoreDigits()
|
||||
{
|
||||
var enumerator = new DigitEnumerator("abc");
|
||||
|
||||
enumerator.MoveNext().Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void MoveNext_MoreDigits()
|
||||
{
|
||||
var enumerator = new DigitEnumerator("abc123");
|
||||
|
||||
enumerator.MoveNext().Should().BeTrue();
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(EnumeratorTestData))]
|
||||
public void Current_CorrectDigit(string input, int moveSteps, int expectedDigit)
|
||||
{
|
||||
var enumerator = new DigitEnumerator(input);
|
||||
|
||||
enumerator.Current.Should().Be(-1, "enumerator not moved yet");
|
||||
for (var i = 0; i < moveSteps; i++)
|
||||
{
|
||||
enumerator.MoveNext();
|
||||
}
|
||||
|
||||
enumerator.Current.Should().Be(expectedDigit);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Reset()
|
||||
{
|
||||
var enumerator = new DigitEnumerator("abc123");
|
||||
enumerator.MoveNext();
|
||||
enumerator.MoveNext();
|
||||
|
||||
enumerator.Reset();
|
||||
enumerator.MoveNext();
|
||||
|
||||
enumerator.Current.Should().Be(1);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Interface()
|
||||
{
|
||||
var enumerator = new DigitEnumerator("abc123");
|
||||
|
||||
enumerator.Should().BeAssignableTo<IEnumerator<int>>();
|
||||
}
|
||||
|
||||
public static TheoryData<string, int, int> EnumeratorTestData() =>
|
||||
new()
|
||||
{
|
||||
{ "abc132", 1, 1 },
|
||||
{ "abc132", 2, 3 },
|
||||
{ "abc132", 3, 2 },
|
||||
{ "1abc23", 1, 1 },
|
||||
{ "1abc23", 2, 2 },
|
||||
{ "1abc23", 3, 3 },
|
||||
{ "a1b2c3", 1, 1 },
|
||||
{ "a1b2c3", 2, 2 },
|
||||
{ "a1b2c3", 3, 3 },
|
||||
{ "123abc", 1, 1 },
|
||||
{ "123abc", 2, 2 },
|
||||
{ "123abc", 3, 3 },
|
||||
{ "2def456", 1, 2 },
|
||||
{ "2def456", 2, 4 },
|
||||
{ "2def456", 3, 5 },
|
||||
{ "d4ef56", 1, 4 },
|
||||
{ "d4ef56", 2, 5 },
|
||||
{ "d4ef56", 3, 6 }
|
||||
};
|
||||
}
|
||||
135
Numbers.Test/NumberString/NumberStringTests.cs
Normal file
135
Numbers.Test/NumberString/NumberStringTests.cs
Normal file
|
|
@ -0,0 +1,135 @@
|
|||
using System.Collections;
|
||||
using Numbers.NumberString;
|
||||
|
||||
namespace Numbers.Test.NumberString;
|
||||
|
||||
using NumberString = Numbers.NumberString.NumberString;
|
||||
|
||||
public sealed class NumberStringTests
|
||||
{
|
||||
[Theory]
|
||||
[InlineData("abc133", 133)]
|
||||
[InlineData("4a2b3c", 423)]
|
||||
[InlineData("1235abc", 1235)]
|
||||
[InlineData("3ab2c", 32)]
|
||||
[InlineData("abc", 0)]
|
||||
public void NumericValue(string input, int expected)
|
||||
{
|
||||
var numberString = new NumberString(input);
|
||||
|
||||
numberString.NumericValue.Should().Be(expected);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Equals_Equal()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("1a2b3c");
|
||||
|
||||
numberString1.Should<NumberString>().Be(numberString2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Equals_NotEqual()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("abc124");
|
||||
|
||||
numberString1.Should<NumberString>().NotBe(numberString2);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OperatorGreater()
|
||||
{
|
||||
var numberString1 = new NumberString("abc124");
|
||||
var numberString2 = new NumberString("abc123");
|
||||
|
||||
(numberString1 > numberString2).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void OperatorLess()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("abc124");
|
||||
|
||||
(numberString1 < numberString2).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void CompareTo()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("abc124");
|
||||
var numberString3 = new NumberString("abc124");
|
||||
|
||||
numberString1.CompareTo(numberString2).Should().BeNegative();
|
||||
numberString2.CompareTo(numberString1).Should().BePositive();
|
||||
numberString2.CompareTo(numberString3).Should().Be(0);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Equals_Operators()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("abc124");
|
||||
var numberString3 = new NumberString("abc124");
|
||||
|
||||
(numberString1 == numberString2).Should().BeFalse();
|
||||
(numberString2 == numberString3).Should().BeTrue();
|
||||
(numberString1 != numberString3).Should().BeTrue();
|
||||
(numberString2 != numberString3).Should().BeFalse();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Equals_Simple()
|
||||
{
|
||||
var numberString1 = new NumberString("abc123");
|
||||
var numberString2 = new NumberString("abc123");
|
||||
|
||||
numberString1.Equals(new object()).Should().BeFalse();
|
||||
numberString1.Equals(null).Should().BeFalse();
|
||||
numberString1!.Equals(numberString2).Should().BeTrue();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetEnumerator()
|
||||
{
|
||||
var numberString = new NumberString("abc123");
|
||||
|
||||
IEnumerator<int> enumerator = numberString.GetEnumerator();
|
||||
|
||||
enumerator.Should().BeOfType<DigitEnumerator>();
|
||||
enumerator.Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void GetEnumerator_Redirect()
|
||||
{
|
||||
var numberString = new NumberString("abc123");
|
||||
IEnumerator enumerator = numberString.GetEnumerator();
|
||||
|
||||
enumerator.Should().BeOfType<DigitEnumerator>();
|
||||
((IDisposable) enumerator).Dispose();
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void HashCode()
|
||||
{
|
||||
var numberString = new NumberString("abc123");
|
||||
|
||||
numberString.GetHashCode().Should().Be(numberString.NumericValue);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Indexer()
|
||||
{
|
||||
var numberString = new NumberString("5abc1de7fg34");
|
||||
|
||||
numberString[0].Should().Be(5);
|
||||
numberString[2].Should().Be(7);
|
||||
numberString[4].Should().Be(4);
|
||||
numberString[-1].Should().Be(-1, "invalid index");
|
||||
numberString[5].Should().Be(-1, "invalid index (too high)");
|
||||
}
|
||||
}
|
||||
37
Numbers.Test/Numbers.Test.csproj
Normal file
37
Numbers.Test/Numbers.Test.csproj
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="FluentAssertions" />
|
||||
<Using Include="Xunit" />
|
||||
<Using Include="NSubstitute" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AwesomeAssertions" Version="8.0.2" />
|
||||
<PackageReference Include="HTLLeonding.Utility.LeoAnalyzers" Version="1.0.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.13.0" />
|
||||
<PackageReference Include="NSubstitute" Version="5.3.0" />
|
||||
<PackageReference Include="xunit" Version="2.9.3" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="3.0.2">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.4">
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Numbers\Numbers.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
31
Numbers.sln
Normal file
31
Numbers.sln
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33103.184
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Numbers", "Numbers\Numbers.csproj", "{7F30E637-BAFE-42FA-A173-F42B3902ED3B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Numbers.Test", "Numbers.Test\Numbers.Test.csproj", "{161D9B2A-4E8B-43B6-A77E-40BED559521F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D322E690-379C-4802-8F7E-1AC6AD090D59}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
56
Numbers/NumberFactory/AbstractNumbers.cs
Normal file
56
Numbers/NumberFactory/AbstractNumbers.cs
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Numbers.NumberFactory;
|
||||
|
||||
/// <summary>
|
||||
/// Base class for <see cref="INumbers" /> implementations
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="INumbers" />
|
||||
public abstract class AbstractNumbers : INumbers
|
||||
{
|
||||
// TODO
|
||||
// private readonly List<long> _list;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="AbstractNumbers" /> with the given bounds.
|
||||
/// Will generate the appropriate numbers based on the implementation of <see cref="PickNumber" />.
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">Lower bound of the number range</param>
|
||||
/// <param name="upperBound">Upper bound of the number range</param>
|
||||
protected AbstractNumbers(long lowerBound, long upperBound)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public long this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO
|
||||
return -1L;
|
||||
}
|
||||
}
|
||||
|
||||
public long LowerBound { get; }
|
||||
|
||||
public long UpperBound { get; }
|
||||
|
||||
public int Length => -1; // TODO
|
||||
|
||||
public IEnumerator<long> GetEnumerator() => null!; // TODO
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => null!; // TODO
|
||||
|
||||
private void GenerateNumbers()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the given number should be picked based on the task of a
|
||||
/// specific <see cref="INumbers" /> implementation
|
||||
/// </summary>
|
||||
/// <param name="number">Number to check</param>
|
||||
/// <returns>True if the number should be picked; false otherwise</returns>
|
||||
protected abstract bool PickNumber(long number);
|
||||
}
|
||||
33
Numbers/NumberFactory/Factory.cs
Normal file
33
Numbers/NumberFactory/Factory.cs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
using Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
namespace Numbers.NumberFactory;
|
||||
|
||||
/// <summary>
|
||||
/// A factory that creates <see cref="INumbers" /> instances
|
||||
/// </summary>
|
||||
public static class Factory
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an <see cref="INumbers" /> instance for the given <paramref name="type" />
|
||||
/// </summary>
|
||||
/// <param name="type">Number factory type to create</param>
|
||||
/// <param name="lowerBound">Lower bound of the number range</param>
|
||||
/// <param name="upperBound">Upper bound of the number range</param>
|
||||
/// <returns>Appropriate instance or null if requested type is unknown</returns>
|
||||
public static INumbers Create(NumberType type, long lowerBound, long upperBound)
|
||||
{
|
||||
// TODO
|
||||
return null!;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Possible number factory types
|
||||
/// </summary>
|
||||
public enum NumberType
|
||||
{
|
||||
Even,
|
||||
Odd,
|
||||
Square,
|
||||
Prime
|
||||
}
|
||||
29
Numbers/NumberFactory/INumbers.cs
Normal file
29
Numbers/NumberFactory/INumbers.cs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
namespace Numbers.NumberFactory;
|
||||
|
||||
/// <summary>
|
||||
/// Defines the ability to pick numbers which fulfill a certain condition from within a specified range
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="IEnumerable{T}" />
|
||||
public interface INumbers : IEnumerable<long>
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the n-th matching number in the range
|
||||
/// </summary>
|
||||
/// <param name="index">Index of the n-th number</param>
|
||||
public long this[int index] { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the lower bound of the number range
|
||||
/// </summary>
|
||||
public long LowerBound { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the upper bound of the number range
|
||||
/// </summary>
|
||||
public long UpperBound { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the amount of (filtered) numbers in the range
|
||||
/// </summary>
|
||||
public int Length { get; }
|
||||
}
|
||||
10
Numbers/NumberFactory/NumberImpls/EvenNumbers.cs
Normal file
10
Numbers/NumberFactory/NumberImpls/EvenNumbers.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
/// <summary>
|
||||
/// An <see cref="AbstractNumbers" /> implementation that picks even numbers
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="AbstractNumbers" />
|
||||
public sealed class EvenNumbers(long lowerBound, long upperBound) : AbstractNumbers(lowerBound, upperBound)
|
||||
{
|
||||
protected override bool PickNumber(long number) => false; // TODO
|
||||
}
|
||||
10
Numbers/NumberFactory/NumberImpls/OddNumbers.cs
Normal file
10
Numbers/NumberFactory/NumberImpls/OddNumbers.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
/// <summary>
|
||||
/// An <see cref="AbstractNumbers" /> implementation that picks odd numbers
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="AbstractNumbers" />
|
||||
public sealed class OddNumbers(long lowerBound, long upperBound) : AbstractNumbers(lowerBound, upperBound)
|
||||
{
|
||||
protected override bool PickNumber(long number) => false; // TODO
|
||||
}
|
||||
10
Numbers/NumberFactory/NumberImpls/PrimeNumbers.cs
Normal file
10
Numbers/NumberFactory/NumberImpls/PrimeNumbers.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
/// <summary>
|
||||
/// An <see cref="AbstractNumbers" /> implementation that picks prime numbers
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="AbstractNumbers" />
|
||||
public sealed class PrimeNumbers(long lowerBound, long upperBound) : AbstractNumbers(lowerBound, upperBound)
|
||||
{
|
||||
protected override bool PickNumber(long number) => false; // TODO
|
||||
}
|
||||
10
Numbers/NumberFactory/NumberImpls/SquareNumbers.cs
Normal file
10
Numbers/NumberFactory/NumberImpls/SquareNumbers.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
namespace Numbers.NumberFactory.NumberImpls;
|
||||
|
||||
/// <summary>
|
||||
/// An <see cref="AbstractNumbers" /> implementation that picks square numbers
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="AbstractNumbers" />
|
||||
public sealed class SquareNumbers(long lowerBound, long upperBound) : AbstractNumbers(lowerBound, upperBound)
|
||||
{
|
||||
protected override bool PickNumber(long number) => false; // TODO
|
||||
}
|
||||
39
Numbers/NumberFactory/NumbersEnumerator.cs
Normal file
39
Numbers/NumberFactory/NumbersEnumerator.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Numbers.NumberFactory;
|
||||
|
||||
/// <summary>
|
||||
/// An enumerator for a list of numbers
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="IEnumerator{T}" />
|
||||
public sealed class NumbersEnumerator : IEnumerator<long>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="NumbersEnumerator" /> which will enumerate over the given list
|
||||
/// </summary>
|
||||
/// <param name="list">List to iterate over</param>
|
||||
public NumbersEnumerator(List<long> list)
|
||||
{
|
||||
// TODO
|
||||
List = null!;
|
||||
}
|
||||
|
||||
private int Index { get; set; }
|
||||
private List<long> List { get; }
|
||||
|
||||
public long Current => -1L; // TODO
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// TODO?
|
||||
}
|
||||
|
||||
object IEnumerator.Current => null!; // TODO
|
||||
|
||||
public bool MoveNext() => false; // TODO
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
53
Numbers/NumberString/DigitEnumerator.cs
Normal file
53
Numbers/NumberString/DigitEnumerator.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Numbers.NumberString;
|
||||
|
||||
/// <summary>
|
||||
/// Allows to enumerate only the digits in a string
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="IEnumerator{T}"/>
|
||||
public sealed class DigitEnumerator : IEnumerator<int>
|
||||
{
|
||||
// TODO
|
||||
// private readonly string _text;
|
||||
// private int _index;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DigitEnumerator"/> based on the given text.
|
||||
/// This will be called within <see cref="NumberString.GetEnumerator"/>.
|
||||
/// </summary>
|
||||
/// <param name="text">The text to iterate over (containing both letters and digits)</param>
|
||||
public DigitEnumerator(string text)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
public int Current
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO
|
||||
return -1;
|
||||
|
||||
//static int GetDigit(char c) => c - '0';
|
||||
}
|
||||
}
|
||||
|
||||
object IEnumerator.Current => null!; // TODO
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// TODO?
|
||||
}
|
||||
}
|
||||
66
Numbers/NumberString/NumberString.cs
Normal file
66
Numbers/NumberString/NumberString.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System.Collections;
|
||||
|
||||
namespace Numbers.NumberString;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a string consisting of digits and letters intermixed
|
||||
/// </summary>
|
||||
/// <inheritdoc cref="IEnumerable{T}" />
|
||||
/// <inheritdoc cref="IComparable{T}" />
|
||||
public sealed class NumberString : IEnumerable<int>, IComparable<NumberString>
|
||||
{
|
||||
// TODO
|
||||
// private readonly string _text;
|
||||
// private int? _numericValue;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="NumberString" /> based on the given text.
|
||||
/// As a simplification, the text is assumed to be a valid number string.
|
||||
/// </summary>
|
||||
/// <param name="text">A string containing digits and letters</param>
|
||||
public NumberString(string text)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the numeric value contained in the number string
|
||||
/// </summary>
|
||||
public int NumericValue => -1; // TODO
|
||||
|
||||
/// <summary>
|
||||
/// Gets the digit at the given index.
|
||||
/// If the index is out of range, -1 is returned.
|
||||
/// </summary>
|
||||
/// <param name="index">Digit index</param>
|
||||
public int this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
public int CompareTo(NumberString? other) => -1; // TODO
|
||||
|
||||
public IEnumerator<int> GetEnumerator() => null!; // TODO
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => null!; // TODO
|
||||
|
||||
public override bool Equals(object? obj)
|
||||
{
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode() => -1; // TODO
|
||||
|
||||
public static bool operator >(NumberString a, NumberString b) => false; // TODO
|
||||
|
||||
public static bool operator <(NumberString a, NumberString b) => false; // TODO
|
||||
|
||||
public static bool operator ==(NumberString a, NumberString b) => false; // TODO
|
||||
|
||||
public static bool operator !=(NumberString a, NumberString b) => false; // TODO
|
||||
}
|
||||
15
Numbers/Numbers.csproj
Normal file
15
Numbers/Numbers.csproj
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="HTLLeonding.Utility.LeoAnalyzers" Version="1.0.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
46
Numbers/Program.cs
Normal file
46
Numbers/Program.cs
Normal file
|
|
@ -0,0 +1,46 @@
|
|||
using System.Text;
|
||||
using Numbers.NumberFactory;
|
||||
using Numbers.NumberString;
|
||||
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
NumberStringRun();
|
||||
Console.WriteLine(Environment.NewLine);
|
||||
NumberFactoryRun();
|
||||
|
||||
return;
|
||||
|
||||
static void NumberStringRun()
|
||||
{
|
||||
Console.WriteLine("*** NumberString ***");
|
||||
Console.WriteLine("Extract digits from strings");
|
||||
Console.Write("Enter text: ");
|
||||
var numberString = new NumberString(Console.ReadLine()!);
|
||||
Console.Write($"Contained digits: {string.Join(" ", numberString)}");
|
||||
Console.WriteLine();
|
||||
Console.Write("Press any key to continue...");
|
||||
Console.ReadKey();
|
||||
}
|
||||
|
||||
static void NumberFactoryRun()
|
||||
{
|
||||
var evenRange = (Lower: 3, Upper: 9);
|
||||
var primeRange = (Lower: 1, Upper: 15);
|
||||
|
||||
Console.WriteLine("*** NumberFactory ***");
|
||||
|
||||
var evenNumbers = Factory.Create(NumberType.Even, evenRange.Lower, evenRange.Upper);
|
||||
Console.WriteLine($"Even numbers between {evenRange.Lower} and {evenRange.Upper}: " +
|
||||
$"{Format(evenNumbers)}{Environment.NewLine}");
|
||||
|
||||
var primeNumbers = Factory.Create(NumberType.Prime, primeRange.Lower, primeRange.Upper);
|
||||
Console.Write($"Prime numbers between {primeRange.Lower} and {primeRange.Upper}: " +
|
||||
$"{Format(primeNumbers)}{Environment.NewLine}");
|
||||
|
||||
Console.Write("Press any key to exit...");
|
||||
Console.ReadKey();
|
||||
|
||||
return;
|
||||
|
||||
static string Format(IEnumerable<long> numbers) => string.Join(" ", numbers);
|
||||
}
|
||||
BIN
pics/sample_run.png
Normal file
BIN
pics/sample_run.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
164
readme.adoc
Normal file
164
readme.adoc
Normal file
|
|
@ -0,0 +1,164 @@
|
|||
:sectnums:
|
||||
:nofooter:
|
||||
:toc: left
|
||||
:icons: font
|
||||
:data-uri:
|
||||
:source-highlighter: highlightjs
|
||||
:stem: latexmath
|
||||
|
||||
= Int.05 -- Numbers
|
||||
|
||||
This is a simple training exercise without any interesting background story 😉
|
||||
|
||||
== `NumberString`
|
||||
|
||||
Given a string consisting of numbers and digits in any order and combination, the goal is to extract all numbers while preserving order.
|
||||
This extraction is supposed to happen by means of enumeration.
|
||||
|
||||
[plantuml]
|
||||
----
|
||||
@startuml
|
||||
hide empty methods
|
||||
hide empty fields
|
||||
|
||||
class DigitEnumerator <<sealed>> {
|
||||
-string _text [readonly]
|
||||
-int _index
|
||||
+DigitEnumerator(string)
|
||||
}
|
||||
interface IEnumerator<int> {}
|
||||
class NumberString <<sealed>> {
|
||||
-string _text [readonly]
|
||||
-int? _numericValue
|
||||
+int NumericValue [readonly]
|
||||
+int this[int] [readonly]
|
||||
+NumberString(string)
|
||||
}
|
||||
interface IEnumerable<int> {}
|
||||
interface IComparable<NumberString> {}
|
||||
|
||||
IEnumerator <|.. DigitEnumerator
|
||||
IEnumerable <|.. NumberString
|
||||
IComparable <|.. NumberString
|
||||
|
||||
@enduml
|
||||
----
|
||||
|
||||
=== `DigitEnumerator`
|
||||
|
||||
* Enumerates digits in a `NumberString`
|
||||
** Example: `a3bc1jki45u` => `3`, `1`, `4`, `5`
|
||||
* Ignores all non-digit characters (letters)
|
||||
* Implements the enumerator pattern
|
||||
|
||||
=== `NumberString`
|
||||
|
||||
* A string containing both letters and digits
|
||||
* Can be enumerated
|
||||
** Using a `DigitEnumerator`
|
||||
* Can be compared
|
||||
** By directly implementing `IComparable` -- no comparer required
|
||||
** Comparison is based on the `NumericValue`
|
||||
* Has a `NumericValue` property which represents the number encoded in the string
|
||||
** Example: `a3bc1jki45u` => `3145`
|
||||
** This property is _cached_ => only calculate at first call!
|
||||
* It additionally has an _indexer_
|
||||
** Accesses only the _digits_
|
||||
*** Utilizing the enumerator
|
||||
** Example: `a1bc3jki45u`, assessing index 2 => `3`
|
||||
* Make sure to implement all _equality_ members including operators & hash code
|
||||
|
||||
== `NumberFactory`
|
||||
|
||||
A kind of digital factory which is able to give us a _something_ (a `INumbers` instance) which provides numbers which comply to a certain condition and are within the specified range.
|
||||
|
||||
[plantuml]
|
||||
----
|
||||
@startuml
|
||||
hide empty methods
|
||||
hide empty fields
|
||||
|
||||
class EvenNumbers <<sealed>> {}
|
||||
class OddNumbers <<sealed>> {}
|
||||
class PrimeNumbers <<sealed>> {}
|
||||
class SquareNumbers <<sealed>> {}
|
||||
abstract class AbstractNumbers {
|
||||
-List<long> _list;
|
||||
#AbstractNumbers(long, long)
|
||||
{abstract} #bool PickupNumber(long)
|
||||
-void GenerateNumbers()
|
||||
}
|
||||
interface INumbers {
|
||||
+long this[int] [readonly]
|
||||
+long LowerBound [readonly]
|
||||
+long UpperBound [readonly]
|
||||
+int Length [readonly]
|
||||
}
|
||||
interface IEnumerable<long> {}
|
||||
interface IEnumerator<long> {}
|
||||
enum NumberType {
|
||||
Even
|
||||
Odd
|
||||
Square
|
||||
Prime
|
||||
}
|
||||
static class Factory {
|
||||
{static} +INumbers Create(NumberType, long, long)
|
||||
}
|
||||
class NumbersEnumerator <<sealed>> {
|
||||
-int Index
|
||||
-List<long> List [readonly]
|
||||
+NumbersEnumerator(List<long>)
|
||||
}
|
||||
|
||||
AbstractNumbers <|-- EvenNumbers
|
||||
AbstractNumbers <|-- OddNumbers
|
||||
AbstractNumbers <|-- PrimeNumbers
|
||||
AbstractNumbers <|-- SquareNumbers
|
||||
INumbers <|.. AbstractNumbers
|
||||
IEnumerable <|.. INumbers
|
||||
IEnumerator <|.. NumbersEnumerator
|
||||
|
||||
@enduml
|
||||
----
|
||||
|
||||
=== `NumbersEnumerator`
|
||||
|
||||
* A very straight forward implementation of an `IEnumerator` for (`long`) numbers
|
||||
* `Current` should return `-1` if the position is invalid
|
||||
|
||||
=== `INumbers`
|
||||
|
||||
* Defines the lower and upper bound of the range the numbers are picked from
|
||||
* Ensures that implementations will provide an indexer for accessing the n-th number fulfilling the specific condition in the range
|
||||
* Allows to get the total amount of number which fulfill the requirements
|
||||
* Implements `IEnumerable<long>`
|
||||
** We are using `long` instead of `int` to allow for very big numbers as well 😉
|
||||
|
||||
=== `AbstractNumbers`
|
||||
|
||||
* A base class for all number generators providing some common, shared implementations
|
||||
* The indexer should return `-1` for invalid index values
|
||||
* Make use of the `NumbersEnumerator`
|
||||
* `GenerateNumbers` internally calls `PickNumber` which will be implemented by subclasses to decide which numbers to pick -- this check will be done for each number in the specified range
|
||||
** Picked numbers should be stored in the list
|
||||
* Hint: The constructor should call `GenerateNumbers`
|
||||
|
||||
=== Generator Implementations
|
||||
|
||||
* `EvenNumbers`: selects even numbers in the given range
|
||||
* `OddNumbers`: selects odd numbers in the given range
|
||||
* `PrimeNumbers`: selects prime numbers in the given range
|
||||
** A simple loop-based implementation (just as we have implemented in first grade) is sufficient, but don't be overly wasteful with system resources
|
||||
* `SquareNumbers`: selects square numbers in the given range
|
||||
** https://en.wikipedia.org/wiki/Square_number[What is a square number]
|
||||
|
||||
=== `Factory`
|
||||
|
||||
* A static factory class which is able to create instances of `INumbers` implementations
|
||||
* If an unknown `NumberType` is specified, return `null`
|
||||
** Hint: to do that you'll need the `!` operator which is fine in this one case 😉
|
||||
|
||||
== Sample Run
|
||||
|
||||
image::pics/sample_run.png[Sample Run]
|
||||
Loading…
Add table
Add a link
Reference in a new issue