ex-inh-03-shapes/Shapes/Shapes/Triangle.cs
2025-03-13 22:40:24 +01:00

41 lines
1 KiB
C#

using System.Numerics;
using Avalonia;
using SimpleDrawing;
namespace Shapes.Shapes;
public sealed class Triangle : Shape
{
private const int SideLengthMin = 10;
private const int SideLengthMax = 150;
public Triangle(Vector2 position, Vector2 scale)
: base(position, new Vector2(
Math.Clamp(scale.X, SideLengthMin, SideLengthMax),
Math.Clamp(scale.Y, SideLengthMin, SideLengthMax)))
{
// Clamp the scale values directly in the base ctor
}
public override bool DrawSelf(Vector2 position = default, Vector2 scale = default)
{
if (position == default)
{
position = Position;
}
if (scale == default)
{
scale = Scale;
}
// TODO
return false;
}
public override bool PointInShape(Vector2 mousePoint)
{
// TODO
return false;
}
}