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.editorconfig
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583
.gitignore
vendored
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.gitignore
vendored
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|
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@ -0,0 +1,583 @@
|
|||
# Created by https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,visualstudio
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio ###
|
||||
|
||||
# User-specific files
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
|
||||
# Mono auto generated files
|
||||
|
||||
# Build results
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
|
||||
# MSTest test Results
|
||||
|
||||
# NUnit
|
||||
|
||||
# Build Results of an ATL Project
|
||||
|
||||
# Benchmark Results
|
||||
|
||||
# .NET Core
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
|
||||
# StyleCop
|
||||
|
||||
# Files built by Visual Studio
|
||||
|
||||
# Chutzpah Test files
|
||||
|
||||
# Visual C++ cache files
|
||||
|
||||
# Visual Studio profiler
|
||||
|
||||
# Visual Studio Trace Files
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
|
||||
# TeamCity is a build add-in
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
|
||||
# Visual Studio code coverage results
|
||||
|
||||
# NCrunch
|
||||
|
||||
# MightyMoose
|
||||
|
||||
# Web workbench (sass)
|
||||
|
||||
# Installshield output folder
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
|
||||
# Click-Once directory
|
||||
|
||||
# Publish Web Output
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
|
||||
# NuGet Packages
|
||||
# NuGet Symbol Packages
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
# except build/, which is used as an MSBuild target.
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
|
||||
# Windows Store app package directories and files
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
# but keep track of directories ending in .cache
|
||||
|
||||
# Others
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
|
||||
# RIA/Silverlight projects
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
|
||||
# SQL Server files
|
||||
|
||||
# Business Intelligence projects
|
||||
|
||||
# Microsoft Fakes
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
|
||||
# Visual Studio 6 build log
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
|
||||
# Paket dependency manager
|
||||
|
||||
# FAKE - F# Make
|
||||
|
||||
# CodeRush personal settings
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
|
||||
# BizTalk build output
|
||||
|
||||
# OpenCover UI analysis results
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
|
||||
# Local History for Visual Studio
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
|
||||
# JetBrains Rider
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp,visualstudio
|
||||
25
Shapes.sln
Normal file
25
Shapes.sln
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.4.33103.184
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Shapes", "Shapes\Shapes.csproj", "{7F30E637-BAFE-42FA-A173-F42B3902ED3B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D322E690-379C-4802-8F7E-1AC6AD090D59}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
53
Shapes/Program.cs
Normal file
53
Shapes/Program.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using System.Text;
|
||||
using Shapes;
|
||||
using Shapes.Shapes;
|
||||
using SimpleDrawing;
|
||||
using SimpleDrawing.Core;
|
||||
|
||||
Console.OutputEncoding = Encoding.UTF8;
|
||||
|
||||
const int Size = 600;
|
||||
|
||||
var shapes = new List<Shape>();
|
||||
var generator = new ShapeGenerator(Size, Size);
|
||||
|
||||
LeoCanvas.Init(Run, Size, Size, clickAction: HandleClick, windowTitle: "Shapes");
|
||||
|
||||
return;
|
||||
|
||||
void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
// initial rendering
|
||||
Redraw();
|
||||
|
||||
Console.WriteLine("Press any key to exit...");
|
||||
Console.ReadKey();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"An error occurred: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
void HandleClick(ClickEvent @event)
|
||||
{
|
||||
// TODO - handle click at location
|
||||
|
||||
Redraw();
|
||||
}
|
||||
|
||||
void Redraw()
|
||||
{
|
||||
LeoCanvas.Clear();
|
||||
foreach (var shape in shapes)
|
||||
{
|
||||
if (!shape.DrawSelf())
|
||||
{
|
||||
Console.WriteLine($"Couldn't draw shape with id {shape.Id} 😭");
|
||||
}
|
||||
}
|
||||
LeoCanvas.Render();
|
||||
}
|
||||
|
||||
54
Shapes/ShapeGenerator.cs
Normal file
54
Shapes/ShapeGenerator.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using System.Diagnostics;
|
||||
using Avalonia;
|
||||
using Shapes.Shapes;
|
||||
|
||||
namespace Shapes;
|
||||
|
||||
/// <summary>
|
||||
/// A random shape generator
|
||||
/// </summary>
|
||||
public sealed class ShapeGenerator
|
||||
{
|
||||
private const int MinShapeIdx = 1;
|
||||
private const int MaxShapeIdx = 4;
|
||||
private readonly double _maxX;
|
||||
private readonly double _maxY;
|
||||
private readonly Random _random;
|
||||
private int _nextShape;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new generator which will create random shapes within the canvas area
|
||||
/// </summary>
|
||||
/// <param name="maxX">The max x-axis value where shapes may be drawn</param>
|
||||
/// <param name="maxY">The max y-axis value where shapes may be drawn</param>
|
||||
public ShapeGenerator(double maxX, double maxY)
|
||||
{
|
||||
_maxX = maxX;
|
||||
_maxY = maxY;
|
||||
_nextShape = MinShapeIdx;
|
||||
_random = Random.Shared;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new random shape at the specified location.
|
||||
/// A circle, rectangle, square or triangle will be created.
|
||||
/// The size of the shape is randomly chosen, but will not exceed the max. drawing
|
||||
/// boundaries - except for at most 5 pixels to allow rendering in any case.
|
||||
/// Shapes may overlap each other.
|
||||
/// </summary>
|
||||
/// <param name="atLocation">Location of the center point of the new shape</param>
|
||||
/// <returns>The newly created shape</returns>
|
||||
public Shape CreateNewShape(Point atLocation)
|
||||
{
|
||||
int shape = _nextShape++;
|
||||
if (_nextShape > MaxShapeIdx)
|
||||
{
|
||||
_nextShape = MinShapeIdx;
|
||||
}
|
||||
|
||||
// TODO
|
||||
return null!;
|
||||
}
|
||||
|
||||
// TODO
|
||||
}
|
||||
16
Shapes/Shapes.csproj
Normal file
16
Shapes/Shapes.csproj
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="HTLLeonding.Utility.LeoAnalyzers" Version="1.0.2" />
|
||||
<PackageReference Include="HTLLeonding.Utility.SimpleDrawing" Version="3.2.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
BIN
pics/how_to_add_nuget.png
Normal file
BIN
pics/how_to_add_nuget.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.5 KiB |
BIN
pics/inside_outside.png
Normal file
BIN
pics/inside_outside.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.5 KiB |
139
readme.adoc
Normal file
139
readme.adoc
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
:sectnums:
|
||||
:nofooter:
|
||||
:toc: left
|
||||
:icons: font
|
||||
:data-uri:
|
||||
:source-highlighter: highlightjs
|
||||
:stem: latexmath
|
||||
|
||||
= Inh.03 -- Shapes
|
||||
|
||||
* This time, we are drawing colorful shapes 🤩
|
||||
* For this job you will _add a NuGet package_ yourself
|
||||
* You will be free to come up with your own application structure and inheritance hierarchy -- only the requirements are given in this document
|
||||
* A starter project and some code to help you to work with the graphics package is available
|
||||
|
||||
NOTE: That means that neither unit tests nor a class diagram could be provided, you are on your own!
|
||||
|
||||
== General Requirements
|
||||
|
||||
. Display a white canvas to the user
|
||||
. When the user clicks on the canvas:
|
||||
.. If the space is empty a shape is rendered at this location -- with the click position becoming the center point of the new shape
|
||||
.. If a shape is already present at this location it gets removed
|
||||
. New shapes are created in the following, circular order:
|
||||
.. Square
|
||||
.. Circle
|
||||
.. Rectangle
|
||||
.. Triangle
|
||||
. For new shapes color and size are chosen randomly
|
||||
.. Size has to be constrained to the boundaries of the canvas (= don't draw outside)
|
||||
.. The triangle is equilateral
|
||||
.. For the rectangle both width and height are chosen randomly which can lead to a larger height than width => the rectangle is rendered in vertical orientation
|
||||
. New shapes get assigned a unique, incrementing ID
|
||||
. The final application should work like in the following sample run
|
||||
|
||||
.Sample Run
|
||||
video::sample_run.mp4[Sample Run,width=600]
|
||||
|
||||
== Tasks
|
||||
|
||||
Every shape has:
|
||||
|
||||
* Several common properties:
|
||||
.. An ID
|
||||
.. A center point (x,y)
|
||||
.. A color
|
||||
* Two common functionalities:
|
||||
.. It can _draw itself_ on the canvas
|
||||
.. It can tell you if a point (x,y) is _contained_ within the area of the shape
|
||||
|
||||
WARNING: The provided parts of `Program` & `ShapeGenerator` assume that there is a class `Shape` => if you use different names make sure to change the provided code accordingly
|
||||
|
||||
=== Class Diagram
|
||||
|
||||
* Your first job is to _come up with an inheritance hierarchy_
|
||||
** Think about which features are shared and which differ between our four shapes
|
||||
** Make good choices for _visibility_
|
||||
** Ensure to properly mark classes as `abstract` or `sealed`, as required
|
||||
* Then create the appropriate class diagram
|
||||
|
||||
=== Implementation Requirements
|
||||
|
||||
==== Adding Graphics Package
|
||||
|
||||
* For this assignment we will be using the https://www.nuget.org/packages/HTLLeonding.Utility.SimpleDrawing[HTLLeonding.Utility.SimpleDrawing] package
|
||||
** We already discussed why it makes a lot of sense to combine various packages (_libraries_) when creating applications -- don't reinvent the wheel all the time, but rely on _standard_ libraries when possible
|
||||
* That is a https://learn.microsoft.com/en-us/nuget/what-is-nuget[NuGet] package -- take the time to read up on what that is
|
||||
* To be able to use it in your program you have to _add_ it as a _dependency_ to the project
|
||||
* Luckily the NuGet package of the package already shows you various 'copy & paste' ways of adding the package
|
||||
** image:pics/how_to_add_nuget.png[How to add NuGet package]
|
||||
** Decide on one of the options (switch between them using the tabs)
|
||||
* On the NuGet page of the package you will also find some documentation about the package and some _sample usage_
|
||||
** Because the package was created by a _good_ developer (😎) it also comes with XML documentation your IDE will display as well as https://learn.microsoft.com/en-us/dotnet/core/diagnostics/symbols[symbols] which your IDE can use when you debug the code
|
||||
** => we always want to do our work properly and make life easier (instead of harder) for everyone!
|
||||
* Basic setup for using the package has already been done for you (in `Program`)
|
||||
** You may especially ignore `Exception` and some other things that may look unfamiliar.
|
||||
Those are just needed due to some magic going on behind the scenes -- we will learn about that later.
|
||||
** Look for the `TODO` so know where to put your own code
|
||||
|
||||
IMPORTANT: Before adding the package successfully the starter code will _not_ compile!
|
||||
|
||||
==== Functionality
|
||||
|
||||
* You _have_ to use inheritance
|
||||
* Make sure to avoid code duplication wherever possible in a sensible way
|
||||
* Use the same color for both the borderline and the fill content
|
||||
* Sizes are generated in the following boundaries:
|
||||
** Rectangle: width or height 10-150
|
||||
** Triangle: side length 10-150
|
||||
** Circle: radius 5-100
|
||||
** Square: side length 10-120
|
||||
* Size may have to be reduced if the user clicked close to the border of the canvas, we don't want to draw outside the canvas
|
||||
* It is necessary to know if a point lies within the area of a shape, because we have to know _if_ and _which_ shape the user clicked (or if the click hit empty canvas)
|
||||
** image:pics/inside_outside.png[Inside or Outside]
|
||||
* If two shapes overlap the click 'hits' the one 'on top' => the one added _later_
|
||||
* Actions (adding or removing a shape) are logged to the console
|
||||
|
||||
=== Testing
|
||||
|
||||
* Determine which parts of your application can be tested by unit tests and which don't
|
||||
** Write down your conclusions!
|
||||
* Create unit tests for those parts which can be unit tested in a meaningful way
|
||||
|
||||
== Implementation Hints
|
||||
|
||||
Here are a couple hints that may help you implement the required functionality.
|
||||
|
||||
* You can use these colors:
|
||||
|
||||
[source,csharp]
|
||||
----
|
||||
private static readonly IBrush[] colors =
|
||||
{
|
||||
Brushes.Blue,
|
||||
Brushes.Cyan,
|
||||
Brushes.DarkGreen,
|
||||
Brushes.Firebrick,
|
||||
Brushes.Lime,
|
||||
Brushes.Orange,
|
||||
Brushes.Plum,
|
||||
Brushes.Yellow
|
||||
};
|
||||
----
|
||||
|
||||
* The following function can be used to determine if a point lies on the right hand side of an edge (be careful with clockwise or counter-clockwise edge iteration):
|
||||
|
||||
[source,csharp]
|
||||
----
|
||||
private static bool IsOnRightSideOfEdge(Point edgeStart, Point edgeEnd, Point pointToCheck)
|
||||
{
|
||||
double d = (edgeEnd.X - edgeStart.X) * (pointToCheck.Y - edgeStart.Y)
|
||||
- (pointToCheck.X - edgeStart.X) * (edgeEnd.Y - edgeStart.Y);
|
||||
|
||||
return d > 0D;
|
||||
}
|
||||
----
|
||||
|
||||
* A (filled) triangle cannot be drawn by using three lines, because then you won't be able to fill it. Instead, you may use the `LeoCanvas.DrawPolygonByPath` method.
|
||||
|
||||
BIN
sample_run.mp4
Normal file
BIN
sample_run.mp4
Normal file
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue