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namespace PetsAndFleas.Test;
public sealed class DogTests
{
/*
private readonly Dog _dog = new(new DateTimeProvider());
[Fact]
public void Construction()
{
_dog.HuntedAnimals.Should().Be(0, "no animals hunted yet");
_dog.RemainingBites.Should().Be(100, "set by Pet ctor");
}
[Fact]
public void HuntAnimal_Simple()
{
_dog.HuntAnimal().Should().BeTrue("has never hunted, can hunt immediately");
_dog.HuntedAnimals.Should().Be(1, "hunted one time");
}
[Fact]
public void HuntAnimal_Wait()
{
_dog.HuntAnimal().Should().BeTrue();
_dog.HuntAnimal().Should().BeFalse("cannot hunt again right away, has to wait and recover");
_dog.HuntedAnimals.Should().Be(1, "only hunted once");
}
[Fact]
public void HuntAnimal_Waited()
{
var dtp = new DateTimeProvider();
var time1 = new DateTime(2023, 02, 27, 18, 30, 00);
var time2 = new DateTime(2023, 02, 27, 18, 30, 46);
var time3 = new DateTime(2023, 02, 27, 18, 31, 10);
var dog = new Dog(dtp);
dtp.Now = time1;
dog.HuntAnimal().Should().BeTrue("can hunt");
dog.HuntedAnimals.Should().Be(1);
dtp.Now = time2;
dog.HuntAnimal().Should().BeFalse("cannot hunt again, has to wait 1 minute");
dog.HuntedAnimals.Should().Be(1);
dtp.Now = time3;
dog.HuntAnimal().Should().BeTrue("enough time has passed, can hunt again");
dog.HuntedAnimals.Should().Be(2);
}
[Fact]
public void StringRepresentation() => _dog.ToString().Should().Be("I'm a dog");
*/
}