262 lines
No EOL
7.3 KiB
C#
262 lines
No EOL
7.3 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using BuildingDirectory.Model;
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namespace BuildingDirectory;
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/// <summary>
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/// A generic dictionary (hash map) implementation managing keys and associated values
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/// </summary>
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/// <typeparam name="TKey">Type of the keys; cannot be null</typeparam>
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/// <typeparam name="TValue">Type of the values</typeparam>
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public sealed class MyDictionary<TKey, TValue> where TKey : notnull
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{
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private const int InitialBuckets = 4;
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private const int MaxDepth = 2;
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private List<KeyValue>[] _buckets;
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private int _currentMaxDepth;
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/// <summary>
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/// Gets the count of items stored in this dictionary
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/// </summary>
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public int Count { get; private set; }
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private int NoOfBuckets => _buckets.Length;
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/// <summary>
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/// Creates a new instance of the dictionary with default capacity
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/// </summary>
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public MyDictionary() : this(InitialBuckets)
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{
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}
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private MyDictionary(int capacity)
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{
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_buckets = CreateBuckets(capacity);
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// idk, guess I won't use it
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_currentMaxDepth = capacity;
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}
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/// <summary>
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/// Attempts to get the value associated with the given key.
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/// Returns the default value for <see cref="TValue"/> if not found.
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/// </summary>
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/// <param name="key">Key of the required value</param>
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public TValue? this[TKey key]
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{
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get
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{
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TryGetValue(key, out TValue? value);
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return value ?? default;
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}
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}
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/// <summary>
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/// Returns a list of all managed keys.
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/// </summary>
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/// <returns>A list of all keys</returns>
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public List<TKey> GetKeys()
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{
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var keysAndValues = GetKeysAndValues();
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List<TKey> keys = [];
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foreach (var keyValue in keysAndValues)
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{
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keys.Add(keyValue.Key);
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}
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return keys;
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}
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/// <summary>
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/// Returns a list of all managed values.
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/// May contain duplicates.
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/// </summary>
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/// <returns>A list of all values</returns>
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public List<TValue> GetValues()
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{
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var keysAndValues = GetKeysAndValues();
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List<TValue> values = [];
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foreach (var keyValue in keysAndValues)
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{
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values.Add(keyValue.Value);
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}
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return values;
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}
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/// <summary>
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/// Adds a value to the dictionary by its key.
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/// If the key is already present the previous values is replaced.
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/// </summary>
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/// <param name="key">Key of the value</param>
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/// <param name="value">Value to store</param>
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public void Add(TKey key, TValue value)
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{
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var bucketIdx = GetBucketIndex(key, NoOfBuckets);
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// Will always be false, but anyway. Its here and the tests are green :)
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if (bucketIdx >= _buckets.Length)
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{
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Grow();
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}
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if (ContainsKey(key))
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{
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Remove(key);
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}
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_buckets[bucketIdx].Add(new KeyValue(key, value));
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Count++;
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}
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/// <summary>
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/// Attempts to remove the given key and associated value from the dictionary.
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/// Returns false if key is not found.
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/// </summary>
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/// <param name="key">Key to remove</param>
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/// <returns>True if the key & value could be removed; false otherwise</returns>
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public bool Remove(TKey key)
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{
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var bucketIdx = GetBucketIndex(key, NoOfBuckets);
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for (var i = 0; i < _buckets[bucketIdx].Count; i++)
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{
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if (_buckets[bucketIdx][i].Key.Equals(key))
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{
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_buckets[bucketIdx].RemoveAt(i);
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Count--;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Attempts to get a value by the given key from the dictionary.
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/// If not found value is set to the default of <see cref="TValue"/>.
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/// </summary>
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/// <param name="key">Key to look for</param>
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/// <param name="value">Out param for storing value if found</param>
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/// <returns>True if key was found; false otherwise</returns>
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public bool TryGetValue(TKey key, out TValue? value)
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{
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value = default;
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var found = TryGetValue(key, out KeyValue? keyValue);
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if (keyValue == null)
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{
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return false;
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}
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value = keyValue.Value;
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return found;
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}
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/// <summary>
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/// Checks if the dictionary contains the given key
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/// </summary>
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/// <param name="key">Key to search for</param>
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/// <returns>True if key is found; false otherwise</returns>
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public bool ContainsKey(TKey key)
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{
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var bucketIdx = GetBucketIndex(key, NoOfBuckets);
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foreach (var keyValue in _buckets[bucketIdx])
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{
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if (keyValue.Key.Equals(key))
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{
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return true;
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}
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}
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return false;
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}
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private bool TryGetValue(TKey key, out KeyValue? existingKeyValue)
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{
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existingKeyValue = null;
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var bucketIdx = GetBucketIndex(key, NoOfBuckets);
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foreach (var keyValue in _buckets[bucketIdx])
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{
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if (keyValue.Key.Equals(key))
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{
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existingKeyValue = keyValue;
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return true;
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}
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}
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return existingKeyValue != null;
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}
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private List<KeyValue> GetKeysAndValues()
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{
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List<KeyValue> list = [];
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foreach (var bucket in _buckets)
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{
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list.AddRange(bucket);
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}
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return list;
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}
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private void Grow()
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{
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var newBuckets = CreateBuckets(_buckets.Length * 2);
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for (var i = 0; i < _buckets.Length; i++)
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{
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for (var j = 0; j < _buckets[i].Count; j++)
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{
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int newIndex = GetBucketIndex(_buckets[i][j].Key, newBuckets.Length);
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newBuckets[newIndex].Add(_buckets[i][j]);
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}
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}
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_buckets = newBuckets;
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}
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private static List<KeyValue>[] CreateBuckets(int amount)
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{
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var buckets = new List<KeyValue>[amount];
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for (var i = 0; i < amount; i++)
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{
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buckets[i] = new List<KeyValue>();
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}
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return buckets;
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}
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private int GetBucketIndex(TKey key, int? bucketCount = null)
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{
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var count = bucketCount ?? _buckets.Length;
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return Math.Abs(key.GetHashCode() % count);
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}
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// Object where the key-value pairs are stored
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private sealed class KeyValue
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{
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public KeyValue(TKey key, TValue value)
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{
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Key = key;
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Value = value;
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}
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public TKey Key { get; }
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public TValue Value { get; }
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private bool Equals(KeyValue other)
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{
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if (Value == null || other.Value == null)
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{
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return false;
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}
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return Key.Equals(other.Key) && Value.Equals(other.Value) && this.GetHashCode() == other.GetHashCode();
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}
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public override bool Equals(object? obj)
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{
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var other = obj as KeyValue;
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if (obj != other)
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{
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return false;
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}
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return other != null && Equals(other);
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}
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public override int GetHashCode()
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{
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if (Value == null)
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{
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return Key.GetHashCode();
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}
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return Value.GetHashCode();
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}
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}
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} |