No infinite loopign in tests. only Operate_Minimal works
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2 changed files with 4 additions and 6 deletions
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@ -56,10 +56,8 @@ public sealed class Chain
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_fire.BurnHigher();
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// step 3
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if (_firstPerson is { HasBucket: true })
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{
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_firstPerson.UseWell(_well, null);
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}
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var bucket = new Bucket(_bucketSize);
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_firstPerson.UseWell(_well, bucket);
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// step 4
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var currentPerson = _firstPerson;
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@ -88,7 +86,7 @@ public sealed class Chain
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}
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// Step 5
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if (lastPerson != null && lastPerson.HasBucket)
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if (lastPerson is { HasBucket: true })
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{
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lastPerson.FightFire(_fire);
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}
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@ -101,7 +101,7 @@ public sealed class Person
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return false;
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}
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if (RightNeighbor._forwardBucket == null && _forwardBucket != null)
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if ((RightNeighbor._forwardBucket == null || RightNeighbor._forwardBucket.IsEmpty) && _forwardBucket != null)
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{
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RightNeighbor._forwardBucket = _forwardBucket;
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_forwardBucket = null;
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