Add function doesnt work as supposed at 3+ participants
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80a7c32467
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2 changed files with 187 additions and 6 deletions
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@ -2,7 +2,8 @@
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public sealed class Marathon
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{
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//private Node? _head;
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private Node? _head;
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private Node? _tail;
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public readonly string City;
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public readonly DateOnly Date;
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public int ParticipantCount { get; private set; }
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@ -13,16 +14,61 @@ public sealed class Marathon
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Date = date;
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}
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/// <summary>
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/// Adds a participant to the list
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/// </summary>
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/// <param name="participant">The participant</param>
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public void AddParticipant(Participant participant)
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{
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int insertIndex = GetIndex(participant, out bool exactPosFound);
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if (exactPosFound)
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{
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return;
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}
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ParticipantCount++;
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Node middleNode = new Node(participant);
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Node? leftNode = GetNodeByIndex(insertIndex - 1);
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Node? rightNode = GetNodeByIndex(insertIndex);
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if (leftNode == null || rightNode == null)
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{
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_head = middleNode;
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_tail = middleNode;
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return;
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}
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MoveNode(leftNode, rightNode, middleNode);
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}
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public bool RemoveParticipant(int index)
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public bool RemoveParticipant(int startNo)
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{
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return false;
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}
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Node? nodeToRemove = GetNodeByStartNo(startNo);
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if (nodeToRemove == null)
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{
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return false;
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}
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ParticipantCount--;
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Node? leftNode = GetNodeByIndex(GetIndex(nodeToRemove.Data!, out _) - 1);
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// some explanation here |↑ node of → |↑ index of → |↑ Participant
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Node? rightNode = nodeToRemove.Next;
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// If nodeToRemove is the first node
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if (leftNode == null)
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{
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_head = rightNode;
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return true;
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}
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// If nodeToRemove is the last node
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if (rightNode == null)
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{
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_tail = leftNode;
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return true;
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}
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MoveNode(leftNode, rightNode);
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return true;
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}
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public string[] GetResultList()
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{
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return Array.Empty<string>();
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@ -32,4 +78,138 @@ public sealed class Marathon
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{
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return $"{City} marathon on {Date.ToString(Const.Culture)}";
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}
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/// <summary>
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/// Returns the index of the participant in the list
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/// It's a merged method that can be used to determine the index of a participant,
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/// or the index where the participant can be placed
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/// Should be efficient for VERY large lists
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/// </summary>
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/// <param name="participant">the participant you want to check</param>
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/// <param name="exactPosFound">true: found exact location; false: no exact location/doesn't exist</param>
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/// <returns>The index where the participant is or might be</returns>
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private int GetIndex(Participant participant, out bool exactPosFound)
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{
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//check if the list is empty
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if (_head is null || _tail is null)
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{
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exactPosFound = false;
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return 0;
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}
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//check if the participant is the first or last
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int result = _head.Data?.CompareTo(participant) ?? 0; // why ?? are you confused? you sure its not null??
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// haha, you sure??
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// I'm sure, I'm sure
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// haha, okay, I trust you
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// ok, i should stop talking to co-pilot now
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// If the participant is the first or can be placed before the first
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if (result <= 0)
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{
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exactPosFound = result == 0;
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return 0;
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}
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// If the participant is the last or can be placed after the last
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result = _tail.Data?.CompareTo(participant) ?? 0;
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if (result >= 0)
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{
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exactPosFound = result == 0;
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return ParticipantCount;
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}
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// Half the list and check both sides
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int left = 0;
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int right = ParticipantCount;
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while (left < right)
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{
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int middle = (left + right) / 2;
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Node? current = _head;
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for (int i = 0; i < middle; i++)
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{
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current = current?.Next;
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}
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result = current?.Data?.CompareTo(participant) ?? 0;
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if (result == 0)
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{
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exactPosFound = true;
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return middle;
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}
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if (result < 0)
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{
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left = middle + 1;
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}
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else
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{
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right = middle;
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}
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}
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// If not in the list, return the index where it should be
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exactPosFound = false;
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return left;
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}
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/// <summary>
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/// Makes the connection to the specified node
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/// A -> B -> C
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/// If no middle node specified, then it will be A -> C
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/// </summary>
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/// <param name="startingNode">The starting Node, or A node</param>
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/// <param name="targetNode">The targetNode, or the B node if no middle node specified, else C node</param>
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/// <param name="middleNode">The middle node or the B node</param>
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private void MoveNode(Node startingNode, Node targetNode, Node? middleNode = null)
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{
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if(middleNode is null)
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{
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startingNode.Next = targetNode;
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return;
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}
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if(startingNode == targetNode)
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{
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_tail = middleNode;
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}
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else middleNode.Next = targetNode;
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startingNode.Next = middleNode;
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}
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Node? GetNodeByIndex(int index)
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{
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if(index <= 0)
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{
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return _head;
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}
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if(index >= ParticipantCount)
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{
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return _tail;
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}
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Node? current = _head;
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for (int i = 0; i < index; i++)
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{
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current = current?.Next;
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}
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return current;
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}
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Node? GetNodeByStartNo(int startNo)
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{
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Node? current = _head;
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for (int i = 0; i < ParticipantCount; i++)
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{
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if (current == null)
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{
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return null;
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}
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if (current.Data?.StartNo == startNo)
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{
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return current;
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}
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current = current.Next;
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}
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return null;
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}
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}
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@ -1,7 +1,8 @@
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namespace Marathons;
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public sealed class Node(double? value)
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public sealed class Node(Participant? value)
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{
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public double? Data { get; } = value;
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//accept anything
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public Participant? Data { get; } = value;
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public Node? Next { get; set; }
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}
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