Merge branch 'main'
Merging branch main (from rider) to master
This commit is contained in:
commit
3a97899126
10 changed files with 5381 additions and 0 deletions
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.gitignore
vendored
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.gitignore
vendored
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|
|
@ -0,0 +1,678 @@
|
||||||
|
# Created by https://www.toptal.com/developers/gitignore/api/csharp,rider,visualstudio,visualstudiocode
|
||||||
|
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp,rider,visualstudio,visualstudiocode
|
||||||
|
|
||||||
|
### Csharp ###
|
||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
*.vbp
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
*.dsw
|
||||||
|
*.dsp
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
.vshistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
*.sln.iml
|
||||||
|
|
||||||
|
### Rider ###
|
||||||
|
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||||
|
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||||
|
|
||||||
|
## Just ignore the .idea folder
|
||||||
|
.idea/
|
||||||
|
|
||||||
|
# User-specific stuff
|
||||||
|
.idea/**/workspace.xml
|
||||||
|
.idea/**/tasks.xml
|
||||||
|
.idea/**/usage.statistics.xml
|
||||||
|
.idea/**/dictionaries
|
||||||
|
.idea/**/shelf
|
||||||
|
|
||||||
|
# AWS User-specific
|
||||||
|
.idea/**/aws.xml
|
||||||
|
|
||||||
|
# Generated files
|
||||||
|
.idea/**/contentModel.xml
|
||||||
|
|
||||||
|
# Sensitive or high-churn files
|
||||||
|
.idea/**/dataSources/
|
||||||
|
.idea/**/dataSources.ids
|
||||||
|
.idea/**/dataSources.local.xml
|
||||||
|
.idea/**/sqlDataSources.xml
|
||||||
|
.idea/**/dynamic.xml
|
||||||
|
.idea/**/uiDesigner.xml
|
||||||
|
.idea/**/dbnavigator.xml
|
||||||
|
|
||||||
|
# Gradle
|
||||||
|
.idea/**/gradle.xml
|
||||||
|
.idea/**/libraries
|
||||||
|
|
||||||
|
# Gradle and Maven with auto-import
|
||||||
|
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||||
|
# since they will be recreated, and may cause churn. Uncomment if using
|
||||||
|
# auto-import.
|
||||||
|
# .idea/artifacts
|
||||||
|
# .idea/compiler.xml
|
||||||
|
# .idea/jarRepositories.xml
|
||||||
|
# .idea/modules.xml
|
||||||
|
# .idea/*.iml
|
||||||
|
# .idea/modules
|
||||||
|
# *.iml
|
||||||
|
# *.ipr
|
||||||
|
|
||||||
|
# CMake
|
||||||
|
cmake-build-*/
|
||||||
|
|
||||||
|
# Mongo Explorer plugin
|
||||||
|
.idea/**/mongoSettings.xml
|
||||||
|
|
||||||
|
# File-based project format
|
||||||
|
*.iws
|
||||||
|
|
||||||
|
# IntelliJ
|
||||||
|
out/
|
||||||
|
|
||||||
|
# mpeltonen/sbt-idea plugin
|
||||||
|
.idea_modules/
|
||||||
|
|
||||||
|
# JIRA plugin
|
||||||
|
atlassian-ide-plugin.xml
|
||||||
|
|
||||||
|
# Cursive Clojure plugin
|
||||||
|
.idea/replstate.xml
|
||||||
|
|
||||||
|
# SonarLint plugin
|
||||||
|
.idea/sonarlint/
|
||||||
|
|
||||||
|
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||||
|
com_crashlytics_export_strings.xml
|
||||||
|
crashlytics.properties
|
||||||
|
crashlytics-build.properties
|
||||||
|
fabric.properties
|
||||||
|
|
||||||
|
# Editor-based Rest Client
|
||||||
|
.idea/httpRequests
|
||||||
|
|
||||||
|
# Android studio 3.1+ serialized cache file
|
||||||
|
.idea/caches/build_file_checksums.ser
|
||||||
|
|
||||||
|
### VisualStudioCode ###
|
||||||
|
!.vscode/*.code-snippets
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
|
||||||
|
# Built Visual Studio Code Extensions
|
||||||
|
*.vsix
|
||||||
|
|
||||||
|
### VisualStudioCode Patch ###
|
||||||
|
# Ignore all local history of files
|
||||||
|
.history
|
||||||
|
.ionide
|
||||||
|
|
||||||
|
### VisualStudio ###
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
|
||||||
|
# Others
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||||
|
|
||||||
|
# Visual Studio 6 technical files
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
|
||||||
|
# Visual Studio History (VSHistory) files
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
|
||||||
|
### VisualStudio Patch ###
|
||||||
|
# Additional files built by Visual Studio
|
||||||
|
|
||||||
|
# End of https://www.toptal.com/developers/gitignore/api/csharp,rider,visualstudio,visualstudiocode
|
||||||
36
FlexArray.Test/FlexArray.Test.csproj
Normal file
36
FlexArray.Test/FlexArray.Test.csproj
Normal file
|
|
@ -0,0 +1,36 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||||
|
<IsPackable>false</IsPackable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Using Include="FluentAssertions" />
|
||||||
|
<Using Include="Xunit" />
|
||||||
|
<Using Include="NSubstitute" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="FluentAssertions" Version="6.12.2" />
|
||||||
|
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.11.1" />
|
||||||
|
<PackageReference Include="NSubstitute" Version="5.3.0" />
|
||||||
|
<PackageReference Include="xunit" Version="2.9.2" />
|
||||||
|
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2">
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
<PackageReference Include="coverlet.collector" Version="6.0.2">
|
||||||
|
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||||
|
<PrivateAssets>all</PrivateAssets>
|
||||||
|
</PackageReference>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\FlexArray\FlexArray.csproj" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
339
FlexArray.Test/FlexArrayIntTests.cs
Normal file
339
FlexArray.Test/FlexArrayIntTests.cs
Normal file
|
|
@ -0,0 +1,339 @@
|
||||||
|
namespace FlexArray.Test;
|
||||||
|
|
||||||
|
public class FlexArrayIntTests
|
||||||
|
{
|
||||||
|
[Fact]
|
||||||
|
public void Construction_NoSize()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0, "no items added yet");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "default capacity");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData(0)]
|
||||||
|
[InlineData(4)]
|
||||||
|
[InlineData(20)]
|
||||||
|
[InlineData(100_000)]
|
||||||
|
public void Construction_WithSize(int size)
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt(size);
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0, "no items added yet");
|
||||||
|
array.Capacity.Should().Be(size, "initial capacity set to specified size");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Construction_WithInvalidSize()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt(-5);
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0);
|
||||||
|
array.Capacity.Should().Be(0, "negative size provided => set to 0");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Single()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Add(17);
|
||||||
|
|
||||||
|
array.Count.Should().Be(1, "one item added");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "capacity unchanged");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Multiple_NoGrowth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Add(17);
|
||||||
|
array.Add(20);
|
||||||
|
array.Add(-100);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3, "three items added");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "no growth required yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Multiple_Growth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
void AddItems(int count)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
array.Add(i + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AddItems(FlexArrayInt.DefaultStartSize);
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize);
|
||||||
|
|
||||||
|
AddItems(2);
|
||||||
|
array.Capacity.Should().BeGreaterThan(FlexArrayInt.DefaultStartSize, "capacity exceeded, had to grow");
|
||||||
|
array.Count.Should().Be(FlexArrayInt.DefaultStartSize + 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Success()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(12);
|
||||||
|
array.Add(23);
|
||||||
|
array.Add(-900);
|
||||||
|
array.Add(76);
|
||||||
|
|
||||||
|
array.Contains(23)
|
||||||
|
.Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Success_AfterGrowth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i <= FlexArrayInt.DefaultStartSize; i++)
|
||||||
|
{
|
||||||
|
array.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
array.Contains(FlexArrayInt.DefaultStartSize - 1)
|
||||||
|
.Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Empty()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Contains(23)
|
||||||
|
.Should().BeFalse("collection is empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_NotFound()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(-12);
|
||||||
|
array.Add(23);
|
||||||
|
|
||||||
|
array.Contains(12)
|
||||||
|
.Should().BeFalse("not contained in list");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Indexer_Simple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(89);
|
||||||
|
|
||||||
|
array[0].Should().Be(89);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Indexer_Multiple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
array.Add(i+1);
|
||||||
|
}
|
||||||
|
|
||||||
|
array[20].Should().Be(21);
|
||||||
|
array[88].Should().Be(89);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData(-1, "negative index")]
|
||||||
|
[InlineData(2, "index too high")]
|
||||||
|
[InlineData(10, "index too high")]
|
||||||
|
public void Indexer_InvalidIndex(int index, string reason)
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(-89);
|
||||||
|
|
||||||
|
array[index].Should().Be(-1, reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Iterate()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
array.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
array[i].Should().Be(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Simple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(40);
|
||||||
|
|
||||||
|
array.Count.Should().Be(1);
|
||||||
|
array.RemoveAt(0).Should().BeTrue("index exists");
|
||||||
|
array.Count.Should().Be(0, "count has to be reduced");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Shifting()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
array.Add(31);
|
||||||
|
array.Add(32);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3);
|
||||||
|
array.RemoveAt(1).Should().BeTrue();
|
||||||
|
array.Count.Should().Be(2);
|
||||||
|
array[1].Should().Be(32, "items to the right have to be shifted left after removal");
|
||||||
|
array.RemoveAt(2)
|
||||||
|
.Should().BeFalse("not a valid index any longer, despite a value still being there");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_FromEnd()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
array.Add(31);
|
||||||
|
array.Add(32);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3);
|
||||||
|
array.RemoveAt(2).Should().BeTrue();
|
||||||
|
array.Count.Should().Be(2);
|
||||||
|
array[1].Should().Be(31);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Invalid()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
|
||||||
|
array.RemoveAt(1)
|
||||||
|
.Should().BeFalse("the array is big enough for this index, but no value has been set there");
|
||||||
|
array.Count.Should().Be(1, "unchanged");
|
||||||
|
|
||||||
|
array.RemoveAt(-1)
|
||||||
|
.Should().BeFalse("negative index doesn't make any sense");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_OneOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(2, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_OnlyOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
|
||||||
|
array.Remove(1, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(0, "element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact] public void Remove_Single_MultipleOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(2);
|
||||||
|
|
||||||
|
array.Remove(2, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "only one element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_NotFound()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(4, true)
|
||||||
|
.Should().BeFalse("element was not found");
|
||||||
|
array.Count.Should().Be(3, "unchanged");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_OneOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(2, false)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "only one element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_MultipleOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(4);
|
||||||
|
array.Add(2);
|
||||||
|
|
||||||
|
array.Remove(2, false)
|
||||||
|
.Should().BeTrue("elements were found");
|
||||||
|
array.Count.Should().Be(3, "four elements were removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_OnlyOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(1);
|
||||||
|
|
||||||
|
|
||||||
|
array.Remove(1, false)
|
||||||
|
.Should().BeTrue("elements were found");
|
||||||
|
array.Count.Should().Be(0, "all elements were removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_NoOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(4, false)
|
||||||
|
.Should().BeFalse("element was not found");
|
||||||
|
array.Count.Should().Be(3, "unchanged");
|
||||||
|
}
|
||||||
|
}
|
||||||
31
FlexArray.sln
Normal file
31
FlexArray.sln
Normal file
|
|
@ -0,0 +1,31 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.4.33103.184
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FlexArray", "FlexArray\FlexArray.csproj", "{7F30E637-BAFE-42FA-A173-F42B3902ED3B}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FlexArray.Test", "FlexArray.Test\FlexArray.Test.csproj", "{161D9B2A-4E8B-43B6-A77E-40BED559521F}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{7F30E637-BAFE-42FA-A173-F42B3902ED3B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{161D9B2A-4E8B-43B6-A77E-40BED559521F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {D322E690-379C-4802-8F7E-1AC6AD090D59}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
15
FlexArray/FlexArray.csproj
Normal file
15
FlexArray/FlexArray.csproj
Normal file
|
|
@ -0,0 +1,15 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net9.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="HTLLeonding.Utility.LeoAnalyzers" Version="1.0.2" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
||||||
110
FlexArray/FlexArrayInt.cs
Normal file
110
FlexArray/FlexArrayInt.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
||||||
|
namespace FlexArray;
|
||||||
|
|
||||||
|
public sealed class FlexArrayInt
|
||||||
|
{
|
||||||
|
public const int DefaultStartSize = 4;
|
||||||
|
private int[] _data;
|
||||||
|
|
||||||
|
public int Count { get; private set; }
|
||||||
|
public int Capacity => _data.Length;
|
||||||
|
|
||||||
|
public int this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (index < 0 || index > Count)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _data[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Remove(int value, bool firstOnly)
|
||||||
|
{
|
||||||
|
var removedAny = false;
|
||||||
|
for (var i = 0; i < Count; i++)
|
||||||
|
{
|
||||||
|
if (value != _data[i])
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveAt(i--);
|
||||||
|
removedAny = true;
|
||||||
|
if (firstOnly)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return removedAny;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveAt(int index)
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= Count)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index != Count - 1)
|
||||||
|
{
|
||||||
|
ShiftLeft(index);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Count--;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShiftLeft(int fromIndex)
|
||||||
|
{
|
||||||
|
for (var i = fromIndex; i < Count; i++)
|
||||||
|
{
|
||||||
|
_data[i] = _data[i + 1];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public FlexArrayInt(int? initialSize = null)
|
||||||
|
{
|
||||||
|
var size = Math.Max(0, initialSize ?? DefaultStartSize);
|
||||||
|
_data = new int[size];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Add(int value)
|
||||||
|
{
|
||||||
|
if (Capacity == Count)
|
||||||
|
{
|
||||||
|
Grow();
|
||||||
|
}
|
||||||
|
|
||||||
|
_data[Count++] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Contains(int value)
|
||||||
|
{
|
||||||
|
if (Count == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < Count; i++)
|
||||||
|
{
|
||||||
|
if (_data[i] == value)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
private void Grow()
|
||||||
|
{
|
||||||
|
var newData = new int[Capacity * 2];
|
||||||
|
Array.Copy(_data, newData, Count);
|
||||||
|
_data = newData;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
6
FlexArray/FlexArrayString.cs
Normal file
6
FlexArray/FlexArrayString.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
||||||
|
namespace FlexArray;
|
||||||
|
|
||||||
|
public class FlexArrayString
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
16
FlexArray/Program.cs
Normal file
16
FlexArray/Program.cs
Normal file
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System.Text;
|
||||||
|
using FlexArray;
|
||||||
|
|
||||||
|
Console.OutputEncoding = Encoding.UTF8;
|
||||||
|
|
||||||
|
Console.WriteLine("*** FlexArray ***");
|
||||||
|
|
||||||
|
var energyDrinkCans = new FlexArrayInt(2);
|
||||||
|
Console.WriteLine($"{energyDrinkCans.Count} | {energyDrinkCans.Capacity}");
|
||||||
|
|
||||||
|
energyDrinkCans.Add(50);
|
||||||
|
energyDrinkCans.Add(5);
|
||||||
|
Console.WriteLine($"{energyDrinkCans.Count} | {energyDrinkCans.Capacity}");
|
||||||
|
|
||||||
|
energyDrinkCans.Add(3);
|
||||||
|
Console.WriteLine($"{energyDrinkCans.Count} | {energyDrinkCans.Capacity}");
|
||||||
599
workshop.adoc
Normal file
599
workshop.adoc
Normal file
|
|
@ -0,0 +1,599 @@
|
||||||
|
:icons: font
|
||||||
|
:source-highlighter: highlightjs
|
||||||
|
:nofooter:
|
||||||
|
:sectnums:
|
||||||
|
|
||||||
|
= FlexArray -- Live Coding Workshop
|
||||||
|
|
||||||
|
Implementation of an ArrayList with automatic growth.
|
||||||
|
We do it manually at least once before starting to use `List<T>`.
|
||||||
|
|
||||||
|
== Project Setup
|
||||||
|
|
||||||
|
Create a new project called `FlexArrays` in an _empty_ directory.
|
||||||
|
|
||||||
|
[source,shell]
|
||||||
|
----
|
||||||
|
// install templates if not done already
|
||||||
|
// dotnet new install HTLLeonding.Utility.Templates
|
||||||
|
|
||||||
|
dotnet new leoconsole -n FlexArrays -o .
|
||||||
|
----
|
||||||
|
|
||||||
|
== Flexible array for `int`
|
||||||
|
|
||||||
|
=== Construction
|
||||||
|
|
||||||
|
As usual, we start with a test.
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void Construction_NoSize()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0, "no items added yet");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "default capacity");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
To allow the application to compile we need the class `FlexArrayInt`.
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public sealed class FlexArrayInt
|
||||||
|
{
|
||||||
|
public const int DefaultStartSize = 4;
|
||||||
|
private int[] _data;
|
||||||
|
|
||||||
|
public FlexArrayInt(int? initialSize = null) <1>
|
||||||
|
{
|
||||||
|
var size = Math.Max(0, initialSize ?? DefaultStartSize); <2>
|
||||||
|
_data = new int[size];
|
||||||
|
Count = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Count { get; private set; } <3>
|
||||||
|
public int Capacity => _data.Length; <4>
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> Providing an initial capacity is optional
|
||||||
|
<2> Ensuring only valid values are passed
|
||||||
|
<3> We will adjust that value every time an item is added or removed
|
||||||
|
<4> The _current_ max. capacity of the list, will change when a _growth_ happens
|
||||||
|
|
||||||
|
*Turn on continuous testing now!*
|
||||||
|
|
||||||
|
Time for more tests.
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Theory]
|
||||||
|
[InlineData(0)]
|
||||||
|
[InlineData(4)]
|
||||||
|
[InlineData(20)]
|
||||||
|
[InlineData(100_000)]
|
||||||
|
public void Construction_WithSize(int size)
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt(size);
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0, "no items added yet");
|
||||||
|
array.Capacity.Should().Be(size, "initial capacity set to specified size");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Construction_WithInvalidSize()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt(-5);
|
||||||
|
|
||||||
|
array.Should().NotBeNull();
|
||||||
|
array.Count.Should().Be(0);
|
||||||
|
array.Capacity.Should().Be(0, "negative size provided => set to 0");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
=== Adding items
|
||||||
|
|
||||||
|
The list has been created, now we need to be able to add elements to it.
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Single()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Add(17);
|
||||||
|
|
||||||
|
array.Count.Should().Be(1, "one item added");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "capacity unchanged");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public void Add(int value)
|
||||||
|
{
|
||||||
|
if (Capacity == Count) <1>
|
||||||
|
{
|
||||||
|
Grow(); <1>
|
||||||
|
}
|
||||||
|
_data[Count++] = value; <2>
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Grow()
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> If we are out of free space we have to grow
|
||||||
|
<2> Adding the element to the end of the list
|
||||||
|
|
||||||
|
The basic functionality is showing 'green', but does our solution work when adding multiple items?
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Multiple_NoGrowth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Add(17);
|
||||||
|
array.Add(20);
|
||||||
|
array.Add(-100);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3, "three items added");
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize, "no growth required yet");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void AddItem_Multiple_Growth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
void AddItems(int count) <1>
|
||||||
|
{
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
array.Add(i + 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AddItems(FlexArrayInt.DefaultStartSize);
|
||||||
|
array.Capacity.Should().Be(FlexArrayInt.DefaultStartSize);
|
||||||
|
|
||||||
|
AddItems(2);
|
||||||
|
array.Capacity.Should().BeGreaterThan(FlexArrayInt.DefaultStartSize, "capacity exceeded, had to grow"); <2>
|
||||||
|
array.Count.Should().Be(FlexArrayInt.DefaultStartSize + 2);
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> Using a local function to reduce code duplication
|
||||||
|
<2> The list had to grow, but we do not constrain in the test how much it has grown -- that is an implementation detail and up to the list => we (usually) test expected _behaviour_ & _functionality_, not how it is accomplished
|
||||||
|
|
||||||
|
The test is 'red' => we haven't implemented growth logic yet.
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
private void Grow()
|
||||||
|
{
|
||||||
|
var newData = new int[Capacity * 2]; <1>
|
||||||
|
Array.Copy(_data, newData, Count); <2>
|
||||||
|
_data = newData; <3>
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> Out growth strategy is to double the size of the array every time -- the more items we add to the list the more space is initially 'wasted'. We could also apply logarithmic scale or a combination; varying scaling factors etc. -- profiling would be required to find a good solution.
|
||||||
|
<2> Don't forget to copy the data from the old array or the values the user added will be lost
|
||||||
|
<3> Replacing the reference to the new array -- the old one will be GC'd
|
||||||
|
|
||||||
|
=== Contains
|
||||||
|
|
||||||
|
Next, we want to check if our list contains a certain element.
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Success()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(12);
|
||||||
|
array.Add(23);
|
||||||
|
array.Add(-900);
|
||||||
|
array.Add(76);
|
||||||
|
|
||||||
|
array.Contains(23)
|
||||||
|
.Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Success_AfterGrowth()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i <= FlexArrayInt.DefaultStartSize; i++)
|
||||||
|
{
|
||||||
|
array.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
array.Contains(FlexArrayInt.DefaultStartSize - 1)
|
||||||
|
.Should().BeTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_Empty()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
|
||||||
|
array.Contains(23)
|
||||||
|
.Should().BeFalse("collection is empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Contains_NotFound()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(-12);
|
||||||
|
array.Add(23);
|
||||||
|
|
||||||
|
array.Contains(12)
|
||||||
|
.Should().BeFalse("not contained in list");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public bool Contains(int value)
|
||||||
|
{
|
||||||
|
if (Count == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < Count; i++)
|
||||||
|
{
|
||||||
|
if (_data[i] == value)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
=== Accessing items by index
|
||||||
|
|
||||||
|
We want to get items out of the list by index.
|
||||||
|
This will also allow us to iterate it using a `for` loop.
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void Indexer_Simple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(89);
|
||||||
|
|
||||||
|
array[0].Should().Be(89);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Indexer_Multiple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i < 100; i++)
|
||||||
|
{
|
||||||
|
array.Add(i+1);
|
||||||
|
}
|
||||||
|
|
||||||
|
array[20].Should().Be(21);
|
||||||
|
array[88].Should().Be(89);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Theory]
|
||||||
|
[InlineData(-1, "negative index")]
|
||||||
|
[InlineData(2, "index too high")]
|
||||||
|
[InlineData(10, "index too high")]
|
||||||
|
public void Indexer_InvalidIndex(int index, string reason)
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(-89);
|
||||||
|
|
||||||
|
array[index].Should().Be(-1, reason);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Iterate()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
array.Add(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
array[i].Should().Be(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public int this[int index]
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= Count)
|
||||||
|
{
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
return _data[index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
=== Removing items
|
||||||
|
|
||||||
|
Finally, we need to be able to remove items from the list.
|
||||||
|
|
||||||
|
We will provide two options:
|
||||||
|
|
||||||
|
. Remove by index
|
||||||
|
. Remove values
|
||||||
|
.. First occurrence
|
||||||
|
.. All occurrences
|
||||||
|
|
||||||
|
The critical thing is, that we cannot allow 'gaps' in our backing array, so we'll have to _shift_ remaining values.
|
||||||
|
This also highlights the primary weakness of an ArrayList.
|
||||||
|
|
||||||
|
==== `RemoveAt`
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Simple()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(40);
|
||||||
|
|
||||||
|
array.Count.Should().Be(1);
|
||||||
|
array.RemoveAt(0).Should().BeTrue("index exists");
|
||||||
|
array.Count.Should().Be(0, "count has to be reduced");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Shifting()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
array.Add(31);
|
||||||
|
array.Add(32);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3);
|
||||||
|
array.RemoveAt(1).Should().BeTrue();
|
||||||
|
array.Count.Should().Be(2);
|
||||||
|
array[1].Should().Be(32, "items to the right have to be shifted left after removal");
|
||||||
|
array.RemoveAt(2)
|
||||||
|
.Should().BeFalse("not a valid index any longer, despite a value still being there");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_FromEnd()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
array.Add(31);
|
||||||
|
array.Add(32);
|
||||||
|
|
||||||
|
array.Count.Should().Be(3);
|
||||||
|
array.RemoveAt(2).Should().BeTrue();
|
||||||
|
array.Count.Should().Be(2);
|
||||||
|
array[1].Should().Be(31);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_ByIndex_Invalid()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(30);
|
||||||
|
|
||||||
|
array.RemoveAt(1)
|
||||||
|
.Should().BeFalse("the array is big enough for this index, but no value has been set there");
|
||||||
|
array.Count.Should().Be(1, "unchanged");
|
||||||
|
|
||||||
|
array.RemoveAt(-1)
|
||||||
|
.Should().BeFalse("negative index doesn't make any sense");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public bool RemoveAt(int index)
|
||||||
|
{
|
||||||
|
if (index < 0 || index >= Count)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index != Count - 1)
|
||||||
|
{
|
||||||
|
ShiftLeft(index); <1>
|
||||||
|
}
|
||||||
|
Count--;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShiftLeft(int fromIndex)
|
||||||
|
{
|
||||||
|
for (var i = fromIndex; i < Count - 1; i++)
|
||||||
|
{
|
||||||
|
_data[i] = _data[i + 1]; <2>
|
||||||
|
}
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> If not removing at the end we have to shift to avoid gaps
|
||||||
|
<2> Why don't we have to set the last index (to the right) to `null`? Didn't we just duplicate a value that is now in the list twice? No, because we reduce the `Count`, so the duplicated value is now 'out of scope'.
|
||||||
|
|
||||||
|
==== `Remove`
|
||||||
|
|
||||||
|
.FlexArrayIntTests.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_OneOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(2, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_OnlyOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
|
||||||
|
array.Remove(1, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(0, "element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact] public void Remove_Single_MultipleOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(2);
|
||||||
|
|
||||||
|
array.Remove(2, true)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "only one element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Single_NotFound()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(4, true)
|
||||||
|
.Should().BeFalse("element was not found");
|
||||||
|
array.Count.Should().Be(3, "unchanged");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_OneOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(2, false)
|
||||||
|
.Should().BeTrue("element was found");
|
||||||
|
array.Count.Should().Be(2, "only one element was removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_MultipleOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(4);
|
||||||
|
array.Add(2);
|
||||||
|
|
||||||
|
array.Remove(2, false)
|
||||||
|
.Should().BeTrue("elements were found");
|
||||||
|
array.Count.Should().Be(3, "four elements were removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_OnlyOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(1);
|
||||||
|
|
||||||
|
|
||||||
|
array.Remove(1, false)
|
||||||
|
.Should().BeTrue("elements were found");
|
||||||
|
array.Count.Should().Be(0, "all elements were removed");
|
||||||
|
}
|
||||||
|
|
||||||
|
[Fact]
|
||||||
|
public void Remove_Multiple_NoOccurrence()
|
||||||
|
{
|
||||||
|
var array = new FlexArrayInt();
|
||||||
|
array.Add(1);
|
||||||
|
array.Add(2);
|
||||||
|
array.Add(3);
|
||||||
|
|
||||||
|
array.Remove(4, false)
|
||||||
|
.Should().BeFalse("element was not found");
|
||||||
|
array.Count.Should().Be(3, "unchanged");
|
||||||
|
}
|
||||||
|
----
|
||||||
|
|
||||||
|
.FlexArrayInt.cs
|
||||||
|
[source,csharp]
|
||||||
|
----
|
||||||
|
public bool Remove(int value, bool firstOnly)
|
||||||
|
{
|
||||||
|
var removedAny = false;
|
||||||
|
for (var i = 0; i < Count; i++) <3>
|
||||||
|
{
|
||||||
|
if (value != _data[i])
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
RemoveAt(i--); <1><2><3>
|
||||||
|
removedAny = true;
|
||||||
|
if (firstOnly)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return removedAny;
|
||||||
|
}
|
||||||
|
----
|
||||||
|
<1> Re-use existing functionality whenever possible
|
||||||
|
<2> Why do we have to decrement the loop index here?
|
||||||
|
<3> `RemoveAt` will modify `Count` -- but we need `Count` for our loop, why does that work? Could we use a `foreach` loop?
|
||||||
|
|
||||||
|
NOTE: Why aren't we shrinking the array again if a sufficient amount of items has been removed?
|
||||||
|
Because that would require yet another copy operation and 'wasting' some memory is usually more efficient than spending cycles.
|
||||||
|
What many array list implementation do is to provide a dedicated `Trim` operation, so the user can actively decide when they want to spend the cycles to reduce the memory footprint.
|
||||||
|
|
||||||
|
== Flexible array for `string`
|
||||||
|
|
||||||
|
Implement the same functionality for `string` instead of `int`.
|
||||||
Loading…
Add table
Add a link
Reference in a new issue