488 lines
No EOL
12 KiB
C
488 lines
No EOL
12 KiB
C
/*----------------------------------------------------------
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* HTBLA-Leonding / Class: 2IHIF
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* ---------------------------------------------------------
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* Exercise Number: S03
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* Title: Advanced Singly Linked List implementation
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* Author: Marc Tismonar
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* ----------------------------------------------------------
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* Description:
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* Implementation of an advanced singly linked list.
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* ----------------------------------------------------------
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*/
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/*
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Implementation notes:
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1) The 'ListData' struct of this linked list SHALL have
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- a pointer to the head node
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- a pointer to the tail node
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- the number of nodes (size)
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2) List and list node allocation:
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Use functions `mem_alloc(…)` and `mem_free(…)`
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declared in `allocator.h`. DO NOT use `malloc(…)` and `free(…)` directly
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as unit tests will fail.
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3) Implement get_at, insert and insert_at, remove_at in a way that operations
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affecting head or tail are performed with O(1)!
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4) Use 'limits.h' to get maximum and minimum values for numeric types, if needed.
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5) Avoid code duplication wherever (reasonably) possible.
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This is valid for implementation of similar functions as well
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as for reoccurring code patterns, such as list iteration.
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Nevertheless, aim for efficiency, e.g. `remove_all` shall traverse
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the list only once and not use `remove` as defined, because
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the later would start at the beginning of the list for each iteration.
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*/
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#include "advanced_singly_linked_list.h"
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/* add includes as needed */
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#include <stdbool.h>
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#include "config.h"
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#include "allocator.h"
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/** The type of list nodes */
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typedef struct IntListNodeData* IntListNode;
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/** The implementation of list node data */
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struct IntListNodeData {
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int data;
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IntListNode next;
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};
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/** The implementation of list data: head, tail, size! */
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struct IntListData {
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IntListNode head;
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IntListNode tail;
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int size;
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};
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/* ===================================================================== */
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/* private list functions */
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static IntListNode list_obtain_node(int data) {
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IntListNode node = (IntListNode)alloc_mem(sizeof(struct IntListNodeData));
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node->data = data;
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node->next = 0;
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return node;
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}
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static void list_release_node(IntListNode node) {
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free_mem(node);
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node = 0;
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}
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/* ===================================================================== */
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/**
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* Obtains ('creates') and provides a 'new' list instance.
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* Any list obtained via this function MUST be released using
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* function `release_list()`.
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*
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* Note: This function does not make any assumptions
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* about how list components, esp. nodes, are allocated.
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*
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* @return IntList The list instance or 0, if no list could by instantiated.
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*/
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IntList list_obtain() {
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IntList intList = (IntList)alloc_mem(sizeof(struct IntListData));
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if (intList != 0) {
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intList->head = 0;
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intList->tail = 0;
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intList->size = 0;
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}
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return intList;
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}
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/**
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* Releases a list that was obtained earlier via function `obtain_list`.
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* Released lists MUST NOT be used anymore.
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*
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* Note: The implementation of this function does not make any assumptions
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* about the allocation method of list elements, but MUST match the implementation
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* of function `obtain_list` as its inverse function.
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*
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* @param p_list The pointer to the list to release. The value of the pointer
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* is set to 0, if the list was successfully released, otherwise it is left untouched.
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*/
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void list_release(IntList* p_list) { // no need to use the tail & size as its going to free everything anyways
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if (p_list == 0 || *p_list == 0) {
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return;
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}
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IntList list = *p_list;
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IntListNode current = list->head;
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while (current != 0) {
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IntListNode next = current->next;
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list_release_node(current);
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current = next;
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}
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free_mem(list);
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*p_list = 0;
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}
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/**
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* Determines whether or not the given list is valid.
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*
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* @param list The list to evaluate.
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* @return `True` if the list is valid, false otherwise.
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*/
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bool list_is_valid(IntList list) {
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return list != 0;
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}
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/**
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* Determines whether or not the list contains at least one item.
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*
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* @param list The list to evaluate.
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* @return `False` if the list contains one or more items, `true` otherwise.
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*/
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bool list_is_empty(IntList list) {
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if (!list_is_valid(list)) {
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return true;
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}
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return list->head == 0 && list->tail == 0 && list->size == 0;
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}
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/**
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* Provides the number of values stored in the list.
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*
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* @param list The list to evaluate.
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* @return The number of values the list contains.
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*/
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int list_get_size(IntList list) {
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if(!list_is_valid(list)) {
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return 0;
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}
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return list->size;
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}
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/**
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* Determines whether or not the list given list contains the queried value
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* at least once.
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*
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* @param list The list to query.
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* @param value The value.
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* @return `True` if the list contains at least one instance of the value,
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* `false ` otherwise.
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*/
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bool list_contains(IntList list, int value) {
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if (!list_is_valid(list)) {
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return false;
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}
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IntListNode current = list->head;
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while (current != 0) {
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if (current->data == value) {
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return true;
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}
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current = current->next;
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}
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return false;
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}
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/**
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* Provides the value stored in the list at the given position.
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*
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* @param list The list from which the value shall be retrieved.
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* @param index The zero-based position index of the value to retrieve.
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* @return The value stored at the given position or 0, if the position
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* is not available.
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*/
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int list_get_at(IntList list, unsigned int index) {
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if (!list_is_valid(list) || list_is_empty(list)) {
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return 0;
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}
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if (index < list->size) {
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IntListNode current = list->head;
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for(unsigned int i = 0; i < index; i++) {
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current = current->next;
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}
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return current->data;
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}
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return 0;
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}
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/**
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* Inserts the given value at the end of the given list.
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*
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* @param list The list to which the value shall be appended.
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* @param value The value to append to the list.
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*/
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void list_insert(IntList list, int value) {
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if (!list_is_valid(list)) {
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return;
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}
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IntListNode newNode = list_obtain_node(value);
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if (newNode != 0) {
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if (list_is_empty(list)) {
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list->head = newNode;
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} else {
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list->tail->next = newNode;
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}
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}
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list->tail = newNode;
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list->size++;
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}
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/**
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* Inserts the given value at the indexed position in a way the
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* the inserted value is on that position. The index is
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* - similar to arrays - zero-based. If the the list is shorter
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* than the indexed position, the value is inserted at the end
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* of the list.
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*
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* @param list The list into which the value shall be appended.
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* @param index The position index of the value to insert.
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* @param value The value to insert.
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*/
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void list_insert_at(IntList list, unsigned int index, int value) {
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if (!list_is_valid(list)) {
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return;
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}
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IntListNode newNode = list_obtain_node(value);
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if (newNode == 0) {
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return;
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}
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if (list_is_empty(list)) {
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list->head = newNode;
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list->tail = newNode;
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list->size++;
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return;
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}
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if (index == 0) {
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newNode->next = list->head;
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list->head = newNode;
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list->size++;
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return;
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}
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IntListNode current = list->head;
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for (unsigned int i = 0; i < index - 1 && current->next != 0; i++) {
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current = current->next;
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}
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if (current->next == 0) {
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current->next = newNode;
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list->tail = newNode;
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}
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else {
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newNode->next = current->next;
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current->next = newNode;
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}
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list->size++;
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}
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/**
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* Appends the `list_to_append` at the end of the given `list`.
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* The appended list is empty afterwards, because all nodes of that list
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* have been transferred to `list`.
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*
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* @param list The list that receives the other list.
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* @param list_to_append The list that is appended to `list`.
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*/
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void list_append(IntList list, IntList list_to_append) {
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if (!list_is_valid(list) || !list_is_valid(list_to_append) || list_is_empty(list_to_append)) {
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return;
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}
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if (list_is_empty(list)) {
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list->head = list_to_append->head;
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list->tail = list_to_append->tail;
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list->size = list_to_append->size;
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} else {
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list->tail->next = list_to_append->head;
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list->tail = list_to_append->tail;
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list->size += list_to_append->size;
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}
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list_to_append->head = 0;
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list_to_append->tail = 0;
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list_to_append->size = 0;
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}
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/**
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* Removes the first occurrance of `value` from the given list.
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* If the list does not contain that value, the list shall not
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* be modified.
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*
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* @param list The list from which the given value shall be removed.
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* @param value The value to remove from the list.
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*/
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void list_remove(IntList list, int value) {
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if (!list_is_valid(list) || list_is_empty(list)) {
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return;
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}
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if (list->head->data == value) {
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IntListNode old_head = list->head;
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list->head = list->head->next;
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// If list becomes empty, update tail
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if (list->head == 0) {
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list->tail = 0;
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}
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list_release_node(old_head);
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list->size--;
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return;
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}
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for (IntListNode current = list->head; current->next != 0; current = current->next) {
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if (current->next->data == value) {
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IntListNode to_remove = current->next;
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current->next = to_remove->next;
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if (to_remove == list->tail) {
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list->tail = current;
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}
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list_release_node(to_remove);
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list->size--;
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return;
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}
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}
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}
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/**
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* Removes all occurrances of `value` from the list.
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* If the list does not contain that value, the list shall not
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* be modified.
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*
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* @param list The list from which all occurrances of `value` shall be removed.
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* @param value The `value` to remove throughout the list.
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*/
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void list_remove_all(IntList list, int value) {
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if (!list_is_valid(list) || list_is_empty(list)) {
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return;
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}
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while (list->head != 0 && list->head->data == value) {
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IntListNode old_head = list->head;
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list->head = list->head->next;
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if (list->head == 0) {
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list->tail = 0;
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}
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list_release_node(old_head);
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list->size--;
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}
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if (list_is_empty(list)) {
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return;
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}
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IntListNode prev = list->head;
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IntListNode current = list->head->next;
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while (current != 0) {
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if (current->data == value) {
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prev->next = current->next;
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if (current == list->tail) {
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list->tail = prev;
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}
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IntListNode to_remove = current;
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current = current->next;
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list_release_node(to_remove);
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list->size--;
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} else {
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prev = current;
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current = current->next;
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}
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}
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}
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/**
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* Removes the value at the indexed position from the given list
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* and provides that value. If the list does not have a value
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* at that position, the list remains unmodified.
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*
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* @param list The list from which the value at the given index shall be returned.
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* @param index The zero-based index of the value to return.
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* @return The removed value or 0 in case of errors.
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*/
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int list_remove_at(IntList list, unsigned int index) {
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if (!list_is_valid(list) || list_is_empty(list) || index >= list->size) {
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return 0;
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}
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int value;
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if (index == 0) {
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value = list->head->data;
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IntListNode old_head = list->head;
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list->head = list->head->next;
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if (list->head == 0) {
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list->tail = 0;
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}
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list_release_node(old_head);
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list->size--;
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return value;
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}
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IntListNode current = list->head;
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for (unsigned int i = 0; i < index - 1; i++) {
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current = current->next;
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}
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IntListNode to_remove = current->next;
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value = to_remove->data;
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current->next = to_remove->next;
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if (to_remove == list->tail) {
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list->tail = current;
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}
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list_release_node(to_remove);
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list->size--;
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return value;
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}
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/**
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* Clears the given list by removing all values from the list.
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*
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* @param list The list to clear.
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*/
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void list_clear(IntList list) {
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if (!list_is_valid(list) || list_is_empty(list)) {
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return;
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}
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IntListNode current = list->head;
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while (current != 0) {
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IntListNode next = current->next;
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list_release_node(current);
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current = next;
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}
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list->head = 0;
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list->tail = 0;
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list->size = 0;
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} |