13-minesweeper/ms_board.c

116 lines
No EOL
3.6 KiB
C

/*----------------------------------------------------------
* HTBLA-Leonding / Class: 2IHIF
* ---------------------------------------------------------
* Exercise Number: B1
* Title: Mine Sweeper Board implementation
* Author: Marc Tismonar
* ----------------------------------------------------------
* Description:
* Implementation of ms_board.h.
* ----------------------------------------------------------
*/
#include "ms_board.h"
#include "config.h"
#include <stdlib.h>
struct MsBoardData {
Count column_count;
Count row_count;
MsCell cells[MAX_BOARD_SIZE][MAX_BOARD_SIZE];
};
static MsBoard the_board = 0;
/**
* Provides the instance of the 'Mine Sweeper' board.
* Exactly one instance is supported. The board state
* is not affected by this function.
*
* @return The board instance.
*/
MsBoard msb_get_board() {
if (the_board == 0) {
the_board = (MsBoard)calloc(1, sizeof(struct MsBoardData));
}
return the_board;
}
/**
* Initializes the only Mine Sweeper board:
* + Defines the actual size of the board (columns and rows) up to the configured values.
* + Initializes all cells as 'empty' and 'covered'.
* The number of columns and rows shall be clipped to MAX_BOARD_SIZE.
*
* @param board The board instance in focus.
* @param column_count The number of cell columns of the board.
* @param row_count The number of cell row of the board.
*/
void msb_init_board(MsBoard board, Count column_count, Count row_count) {
if (board == 0) {
return;
}
board->column_count = column_count > MAX_BOARD_SIZE ? MAX_BOARD_SIZE : column_count;
board->row_count = row_count > MAX_BOARD_SIZE ? MAX_BOARD_SIZE : row_count;
msc_reset_cell_factory();
for (int row = 0; row < board->row_count; row++) {
for (int col = 0; col < board->column_count; col++) {
board->cells[col][row] = msc_produce_cell();
}
}
}
/**
* Determines whether or not the given board is valid.
* A board is NOT valid
* + if it is 0,
* + or if it has a size of 0 (0 columns or 0 rows).
*
* @param board The board instance in focus.
* @return True if the given board is valid, false otherwise.
*/
bool msb_is_valid(MsBoard board) {
return board != 0 && board->column_count > 0 && board->row_count > 0;
}
/**
* Provides the cell at the given coordinates.
*
* @param board The board instance in focus.
* @param col_idx The index of the column of the addressed cell.
* @param row_idx The index of the row of the addressed cell.
* @return The addressed cell or 0, if the coordinates are not in range.
*/
MsCell msb_get_cell(MsBoard board, CellIdx col_idx, CellIdx row_idx) {
if (!msb_is_valid(board) || col_idx >= board->column_count || row_idx >= board->row_count) {
return 0;
}
return board->cells[col_idx][row_idx];
}
/**
* Provides the number of columns used by the current game (of the 'active' area).
*
* @param board The board instance in focus.
* @return The number of columns used for the current board configuration or 0,
* if the board is not configured or invalid.
*/
Count msb_get_column_count(MsBoard board) {
return msb_is_valid(board) ? board->column_count : 0;
}
/**
* Provides the number of rows used by the current game (of the 'active' area).
*
* @param board The board instance in focus.
* @return The number of columns used for the current board configuration or 0,
* if the board is not configured or invalid.
*/
Count msb_get_row_count(MsBoard board) {
return msb_is_valid(board) ? board->row_count : 0;
}